Пример #1
0
 public MeshFromHeightmap3(MeshFromHeightmap3 copy)
 {
     Heightmap             = (Content.DataLink <Texel.R32F[, ]>)copy.Heightmap.Clone();
     HeightmapLayout       = copy.HeightmapLayout;
     Grid                  = (Grid)copy.Grid.Clone();
     Height                = copy.Height;
     PointSample           = copy.PointSample;
     HeightmapReadPosition = copy.HeightmapReadPosition;
 }
Пример #2
0
        public static Mesh Construct(MeshFromHeightmap3 metaResource)
        {
            var indexedPlane = Construct(metaResource.Grid);

            int heightMapHeight = metaResource.Heightmap.Data.GetLength(0);
            int heightMapWidth  = metaResource.Heightmap.Data.GetLength(1);

            Vector2 gridStep = new Vector2(metaResource.HeightmapLayout.Width / heightMapWidth,
                                           metaResource.HeightmapLayout.Height / heightMapHeight);

            for (int i = 0; i < indexedPlane.VertexBuffer.Count; i++)
            {
                var v = indexedPlane.VertexBuffer[i];

                // 0 -> Heightmap size
                Vector2 relativePosition = Common.Math.ToVector2(v.Position + metaResource.HeightmapReadPosition) -
                                           new Vector2(metaResource.HeightmapLayout.X, metaResource.HeightmapLayout.Y);

                // 0 -> 1
                relativePosition.X /= metaResource.HeightmapLayout.Width;
                relativePosition.Y /= metaResource.HeightmapLayout.Height;

                Texel.R32F height;
                if (metaResource.PointSample)
                {
                    height = TextureUtil.HeightmapPointSample(metaResource.Heightmap.Data, relativePosition);
                }
                else
                {
                    height = TextureUtil.HeightmapSample(metaResource.Heightmap.Data, relativePosition, true);
                }

                float h = metaResource.Grid.Position.Z + height.R * metaResource.Height;
                v.Position = new Vector3(
                    v.Position.X,
                    v.Position.Y,
                    h);

                v.Normal = TextureUtil.NormalFromHeightmap(metaResource.Heightmap.Data,
                                                           relativePosition, gridStep, new Size(heightMapWidth, heightMapHeight));

                indexedPlane.VertexBuffer[i] = v;
            }

            return(indexedPlane);
        }
Пример #3
0
        public static Mesh Construct(MeshFromHeightmap3 metaResource)
        {
            var indexedPlane = Construct(metaResource.Grid);

            int heightMapHeight = metaResource.Heightmap.Data.GetLength(0);
            int heightMapWidth = metaResource.Heightmap.Data.GetLength(1);

            Vector2 gridStep = new Vector2(metaResource.HeightmapLayout.Width / heightMapWidth,
                metaResource.HeightmapLayout.Height / heightMapHeight);

            for (int i = 0; i < indexedPlane.VertexBuffer.Count; i++)
            {
                var v = indexedPlane.VertexBuffer[i];

                // 0 -> Heightmap size
                Vector2 relativePosition = Common.Math.ToVector2(v.Position + metaResource.HeightmapReadPosition) -
                    new Vector2(metaResource.HeightmapLayout.X, metaResource.HeightmapLayout.Y);

                // 0 -> 1
                relativePosition.X /= metaResource.HeightmapLayout.Width;
                relativePosition.Y /= metaResource.HeightmapLayout.Height;

                Texel.R32F height;
                if (metaResource.PointSample)
                    height = TextureUtil.HeightmapPointSample(metaResource.Heightmap.Data, relativePosition);
                else
                    height = TextureUtil.HeightmapSample(metaResource.Heightmap.Data, relativePosition, true);

                float h = metaResource.Grid.Position.Z + height.R * metaResource.Height;
                v.Position = new Vector3(
                    v.Position.X,
                    v.Position.Y,
                    h);

                v.Normal = TextureUtil.NormalFromHeightmap(metaResource.Heightmap.Data,
                    relativePosition, gridStep, new Size(heightMapWidth, heightMapHeight));

                indexedPlane.VertexBuffer[i] = v;
            }

            return indexedPlane;
        }
Пример #4
0
 public MeshFromHeightmap3(MeshFromHeightmap3 copy)
 {
     Heightmap = (Content.DataLink<Texel.R32F[,]>)copy.Heightmap.Clone();
     HeightmapLayout = copy.HeightmapLayout;
     Grid = (Grid)copy.Grid.Clone();
     Height = copy.Height;
     PointSample = copy.PointSample;
     HeightmapReadPosition = copy.HeightmapReadPosition;
 }