public void DisplayMesh(MeshDetails meshDetails)
    {
        meshFilter.sharedMesh = meshDetails.BuildMesh();

        textureRenderer.gameObject.SetActive(false);
        meshFilter.gameObject.SetActive(true);
    }
 private void OnMeshDetailsReceived(MeshDetails meshDetails)
 {
     meshFilter.mesh = meshDetails.BuildMesh();
 }