Пример #1
0
    private void Generate()
    {
        if (!_initialized)
        {
            return;
        }

        _surfaceTool.Clear();
        _meshDataTool.Clear();
        _surfaceTool.CreateFrom(_meshInstance.Mesh, 0);
        _meshDataTool.CreateFromSurface(_surfaceTool.Commit(), 0);

        int numVertices = _meshDataTool.GetVertexCount();

        _data = new float[numVertices];

        for (int i = 0; i < numVertices; i++)
        {
            Vector3 vertex = _meshDataTool.GetVertex(i);
            _data[i] = Amplitude * _noise.GetNoise2d(vertex.x, vertex.z);
            _meshDataTool.SetVertex(i, new Vector3(vertex.x, _data[i], vertex.z));
            _meshDataTool.SetVertexNormal(i, Vector3.Up);
        }

        for (int i = 0; i < numVertices - _resX; i++)
        {
            Vector3 a = _meshDataTool.GetVertex(i);
            Vector3 b = _meshDataTool.GetVertex(i + 1);
            Vector3 c = _meshDataTool.GetVertex(i + _resX);

            Vector3 normal = (c - a).Cross(b - a);

            for (int j = i; j < i + 3; j++)
            {
                _meshDataTool.SetVertexNormal(j, _meshDataTool.GetVertexNormal(j) + normal);
            }
        }

        for (int i = 0; i < numVertices; i++)
        {
            _meshDataTool.SetVertexNormal(i, _meshDataTool.GetVertexNormal(i).Normalized());
        }

        ArrayMesh newMesh = new ArrayMesh();

        _meshDataTool.CommitToSurface(newMesh);
        _meshInstance.Mesh = newMesh;
        _meshInstance.RemoveChild(_meshInstance.GetChild(0));
        _meshInstance.CreateTrimeshCollision();
    }