public void EmptyList() { var vertexContainers = new List <IndexedVertexData <float> >(); var optimizedContainers = MeshBatchUtils.GroupContainersByPrimitiveType(vertexContainers); Assert.AreEqual(0, optimizedContainers.Count); }
private void GroupContainersCreateRenderMeshes(List <IndexedVertexData <MeleeVertex> > vertexContainers) { var optimizedContainers = MeshBatchUtils.GroupContainersByPrimitiveType(vertexContainers); foreach (var container in optimizedContainers) { MeleeMesh meleeMesh = new MeleeMesh(container.Vertices, container.Indices, container.PrimitiveType); renderMeshes.Add(meleeMesh); } }
public void EmptyContainers() { List <IndexedVertexData <float> > vertexContainers = new List <IndexedVertexData <float> >() { new IndexedVertexData <float>(new float[0], new int[0], PrimitiveType.Triangles), new IndexedVertexData <float>(new float[0], new int[0], PrimitiveType.Triangles) }; var optimizedContainers = MeshBatchUtils.GroupContainersByPrimitiveType(vertexContainers); Assert.AreEqual(1, optimizedContainers.Count); Assert.AreEqual(0, optimizedContainers[0].Vertices.Length); Assert.AreEqual(0, optimizedContainers[0].Indices.Length); }
public void CombinePoints() { var optimizedContainers = MeshBatchUtils.GroupContainersByPrimitiveType(pointsPoints); // Check that vertex data is combined. Assert.AreEqual(1, optimizedContainers.Count); CollectionAssert.AreEqual(verticesAb, optimizedContainers[0].Vertices); // Check that indices are offset. var expectedIndices = new List <int>() { 0, 1, 2, 3, 4, 5 }; CollectionAssert.AreEqual(expectedIndices, optimizedContainers[0].Indices); }
public void AlternatingTrianglesTriangleStrip() { var optimizedContainers = MeshBatchUtils.GroupContainersByPrimitiveType(trianglesTriangleStripTriangles); // Check that vertex data is combined. Assert.AreEqual(2, optimizedContainers.Count); CollectionAssert.AreEqual(verticesAc, optimizedContainers[0].Vertices); // Check that indices are offset. var expectedIndices = new List <int>() { 0, 1, 2, 3, 4, 5 }; CollectionAssert.AreEqual(expectedIndices, optimizedContainers[0].Indices); }