Пример #1
0
 public override void UV_Multiplier(float multiplier)
 {
     if (material.RepeatedX && material.RepeatedY)
     {
         for (int j = 0; j < mesh.uv.Length; j++)
         {
             mesh.uv[j] *= multiplier;
             mesh.UpdateUV();
         }
     }
 }