public static void SuccessSound() { Menu_SoundManager.Play_SE(Menu_SoundManager.SYSTEM_SOUND.SELECT, Menu_SoundManager.PLAY_TYPE.ONCE, 1f); }
private Player ActivatePlayer(Player plObj, WresIDGroup wrestler) { plObj.FormRen.DestroySprite(); #region Variables int idx = plObj.PlIdx; MatchSetting matchSetting = GlobalWork.inst.MatchSetting; MatchWrestlerInfo info = MatchConfiguration.CreateWrestlerInfo(wrestler.ID); Player player = PlayerMan.inst.CreatePlayer(idx, null); WrestlerAppearanceData appearanceData = SaveData.inst.GetEditWrestlerData(info.wrestlerID).appearanceData; #endregion #region Setting wrestler appearance player.Init((WrestlerID)wrestler.ID, PadPort.AI, wrestler.Group); player.FormRen.InitTexture(appearanceData.costumeData[info.costume_no], null); player.FormRen.InitSprite(false); for (int i = 0; i < 5; i++) { Menu_SoundManager.Sound_ClipWrestlerVoice_List[idx, i] = null; } for (int j = 0; j < 5; j++) { Menu_SoundManager.Load_WrestlerVoice(idx, j, info.param.voiceType[j], info.param.voiceID[j]); } #endregion player.finishMove_Atk.Clear(); player.finishMove_Def[0].Clear(); player.finishMove_Def[1].Clear(); if (idx < 4) { player.MyGroupPlIdx_Start = 0; player.MyGroupPlIdx_End = 4; player.EnemyGroupPlIdx_Start = 4; player.EnemyGroupPlIdx_End = 8; player.finishWewstlerID = matchSetting.matchWrestlerInfo[4].wrestlerID; } else { player.MyGroupPlIdx_Start = 4; player.MyGroupPlIdx_End = 8; player.EnemyGroupPlIdx_Start = 0; player.EnemyGroupPlIdx_End = 4; player.finishWewstlerID = matchSetting.matchWrestlerInfo[0].wrestlerID; } player.animator.ReqBasicAnm(BasicSkillEnum.Stand_Power_S, false, -1); player.animator.UpdateAnimation(); player.animator.CurrentSkill = SkillDataMan.inst.GetSkillData_Standard(BasicSkillEnum.Stand_Power_S); player.animator.CurrentAnmIdx = 0; player.animator.AnmHostPlayer = player.PlIdx; player.ChangeState(PlStateEnum.Stand); player.animator.isAnmPause = false; #region Setting player to enter VenueSetting venueSetting = Ring.inst.venueSetting; player.moveSpeed = player.WresParam.walkSpeed; player.isLoseAndStop = false; player.isLose = false; player.isEntranceWalking = false; player.isEntrancePerformance = false; player.hasRight = true; player.SetSleep(false); player.TargetPlIdx = player.PlIdx; player.Group = idx; //player.PlPos.x = MatchData.PlayerInitialPosTbl[idx].x; //player.PlPos.y = MatchData.PlayerInitialPosTbl[idx].y; #endregion PlayerMan.inst.SetPlayer(idx, player); return(player); }
public static void FailSound() { Menu_SoundManager.Play_SE(Menu_SoundManager.SYSTEM_SOUND.CANCEL, Menu_SoundManager.PLAY_TYPE.ONCE, 1f); }