Пример #1
0
        private static void SetupMenu()
        {
            var subMenu = Config.Menu.MainMenu.AddSubMenu("Kill Marker");

            Enabled  = subMenu.AddLinkedBool("Enabled");
            DrawIcon = subMenu.AddLinkedBool("Draw icon");
            DrawText = subMenu.AddLinkedBool("Draw text");
        }
Пример #2
0
        public override void AddToMenu(MenuWrapper.SubMenu menu)
        {
            var subMenu = menu.AddSubMenu("Ignite");

            Enabled = subMenu.AddLinkedBool("Enabled");

            subMenu = subMenu.AddSubMenu("Don't use when these spells are ready");
            Q       = subMenu.AddLinkedBool(ObjectManager.Player.ChampionName + " Q", false);
            W       = subMenu.AddLinkedBool(ObjectManager.Player.ChampionName + " W", false);
            E       = subMenu.AddLinkedBool(ObjectManager.Player.ChampionName + " E", false);
            R       = subMenu.AddLinkedBool(ObjectManager.Player.ChampionName + " R", false);
        }
Пример #3
0
    public void AddToMenu(MenuWrapper.SubMenu menu)
    {
        if (Skins.Count == 0)
        {
            return;
        }

        MenuWrapper.SubMenu skinMenu = menu.AddSubMenu("Skin Changer");

        enabled  = skinMenu.AddLinkedBool("Enable skin changer");
        skinList = skinMenu.AddLinkedStringList("Skins", Skins.ToArray());

        SelectedSkin = skinList.Value.SelectedIndex;
    }
Пример #4
0
        static Config()
        {
            Menu = new MenuWrapper("[Hellsing] Avoid", false, false);

            var subMenu = Menu.MainMenu.AddSubMenu("Avoidable objects");

            foreach (var obj in ObjectDatabase.AvoidObjects)
            {
                obj.MenuState = subMenu.AddLinkedBool(obj.DisplayName);
            }

            subMenu        = Menu.MainMenu.AddSubMenu("Drawings");
            drawRangesLink = subMenu.AddLinkedBool("Draw avoidable ranges");

            disableKeyLink = Menu.MainMenu.AddLinkedKeyBind("Don't avoid while pressing", 'A', KeyBindType.Press);
        }