private void PlayerOnHealthChangedEvent(float health) { if (health.CompareTo(0f) <= 0) { _menu.GameOver(false); } else { _oxygen.value = health; _oxygenImage.color = _oxygenColor.Evaluate(_oxygen.value / _oxygen.maxValue); } }
public void ChangeBird() { tapCollider.enabled = false; if (_isGameEnded) { return; } birds.RemoveAt(0); if (birds.Count > 0) { slingShooter.InitiateBird(birds[0]); _shotBird = birds [0]; } else { menu.GameOver(); } }