void Start() { Menu = FindObjectOfType <DropdownMenu>(); Scroller = FindObjectOfType <MenuScroller>(); Menu.Hide(); Menu.StatsMenu.CreateStats(); }
private void Awake() { menuScroller = gameObject.GetComponent <MenuScroller>(); originalButtonRectTransform = originalItemButton.gameObject.GetComponent <RectTransform>(); SpawnButtons(); SetUpButtons(); }
private void Awake() { GameData.Instance.Data.LoadDataObjects(); _btnScripts = new LevelButton[GameData.Instance.Data.LevelData.NumLevels + 1]; _runtimeScripts = new GameObject("Runtime Scripts"); _scroller = _runtimeScripts.AddComponent <MenuScroller>(); LoadingOverlay = GameObject.Find("LoadScreen"); }
private void OnEnable() { current = this; }