public Data(string _text, bool _enabled, int _opcode, int _auxValue, MenuManager.Menu _auxMenu) { text = _text; enabled = _enabled; opCode = _opcode; auxValue = _auxValue; auxMenu = _auxMenu; }
public MainMenu(MenuManager _manager, MenuManager.Menu _levelMenu, AudioSource _actionSound) { manager = _manager; levelMenu = _levelMenu; actionSound = _actionSound; gc = GameController.Instance; layout = new MenuButton.Data[4]; layout[0] = new MenuButton.Data("Play", true, 1, 0, levelMenu); layout[1] = new MenuButton.Data("Sound: ", true, 2, 0, null); layout[2] = new MenuButton.Data("Quit", true, 1, 0, null); layout[3] = new MenuButton.Data("Credits", true, 2, 200, null); layout[1].text = "Sound: " + (gc.sound ? "On" : "Off"); actionSound.volume = gc.sound ? 1 : 0; }
public void setMainMenu(MenuManager.Menu _mainMenu) { mainMenu = _mainMenu; }
public LevelMenu(MenuManager _mm) { gc = GameController.Instance; mm = _mm; mainMenu = null; }