public Data(string _text, bool _enabled, int _opcode, int _auxValue, MenuManager.Menu _auxMenu)
 {
     text     = _text;
     enabled  = _enabled;
     opCode   = _opcode;
     auxValue = _auxValue;
     auxMenu  = _auxMenu;
 }
Пример #2
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    public MainMenu(MenuManager _manager, MenuManager.Menu _levelMenu, AudioSource _actionSound)
    {
        manager     = _manager;
        levelMenu   = _levelMenu;
        actionSound = _actionSound;
        gc          = GameController.Instance;
        layout      = new MenuButton.Data[4];
        layout[0]   = new MenuButton.Data("Play", true, 1, 0, levelMenu);
        layout[1]   = new MenuButton.Data("Sound: ", true, 2, 0, null);
        layout[2]   = new MenuButton.Data("Quit", true, 1, 0, null);
        layout[3]   = new MenuButton.Data("Credits", true, 2, 200, null);

        layout[1].text     = "Sound: " + (gc.sound ? "On" : "Off");
        actionSound.volume = gc.sound ? 1 : 0;
    }
Пример #3
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 public void setMainMenu(MenuManager.Menu _mainMenu)
 {
     mainMenu = _mainMenu;
 }
Пример #4
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 public LevelMenu(MenuManager _mm)
 {
     gc       = GameController.Instance;
     mm       = _mm;
     mainMenu = null;
 }