protected void OnInputClick(Game game, Widget widget) { ButtonWidget button = (ButtonWidget)widget; activeI = IndexWidget(button); DisposeExtendedHelp(); DisposeInput(); MenuInputValidator validator = validators[activeI]; input = MenuInputWidget.Create(game, 400, 30, button.GetValue(game), textFont, validator) .SetLocation(Anchor.Centre, Anchor.Centre, 0, 110); input.ShowCaret = true; widgets[widgets.Length - 1] = input; widgets[widgets.Length - 2] = ButtonWidget.Create(game, 40, "OK", titleFont, OKButtonClick) .SetLocation(Anchor.Centre, Anchor.Centre, 240, 110); widgets[widgets.Length - 3] = ButtonWidget.Create(game, 200, "Default value", titleFont, DefaultButtonClick) .SetLocation(Anchor.Centre, Anchor.Centre, 0, 150); }
protected void OnButtonClick(Game game, Widget widget) { ButtonWidget button = widget as ButtonWidget; if (button == null) { return; } DisposeExtendedHelp(); int index = IndexOfWidget(button); MenuInputValidator validator = validators[index]; if (validator is BooleanValidator) { string value = button.GetValue(game); SetButtonValue(button, value == "ON" ? "OFF" : "ON"); UpdateDescription(button); return; } else if (validator is EnumValidator) { Type type = ((EnumValidator)validator).EnumType; HandleEnumOption(button, type); return; } activeButton = button; InputClosed(); input = MenuInputWidget.Create(game, 400, 30, button.GetValue(game), textFont, validator) .SetLocation(Anchor.Centre, Anchor.Centre, 0, 110); input.ShowCaret = true; widgets[widgets.Length - 2] = input; widgets[widgets.Length - 1] = ButtonWidget.Create(game, 40, "OK", titleFont, OnOKButtonClick) .SetLocation(Anchor.Centre, Anchor.Centre, 240, 110); InputOpened(); UpdateDescription(activeButton); }