Пример #1
0
        public override void Do()
        {
            MenuIndex.LaneClear laneclear = new MenuIndex.LaneClear();
            foreach (var minion in EntityManager.MinionsAndMonsters.EnemyMinions.Where(m => Player.Instance.IsInRange(m, 900)))
            {
                if (laneclear.DangerLow)
                {
                    if (Prediction.Health.GetPrediction(minion, 5 + Spells.Q.CastDelay * 2 + Game.Ping / 3) >= 10)
                    {
                        if (minion.IsValid && minion != null && Spells.Q.IsReady() && Spells.Q.IsInRange(minion) && laneclear.UseQ)
                        {
                            Spells.Q.Cast(minion);
                        }
                    }
                    if (Prediction.Health.GetPrediction(minion, 5 + Spells.W.CastDelay * 2 + Game.Ping / 3) >= 10)
                    {
                        if (minion.IsValid && minion != null && Spells.W.IsReady() && Spells.W.IsInRange(minion) && laneclear.UseW)
                        {
                            Spells.W.Cast(minion);
                        }
                    }
                    if (Prediction.Health.GetPrediction(minion, 5 + Spells.E.CastDelay * 2 + Game.Ping / 3) >= 10)
                    {
                        if (minion.IsValid && minion != null && Spells.E.IsReady() && Spells.E.IsInRange(minion) && laneclear.UseE)
                        {
                            Spells.E.Cast(minion);
                        }
                    }
                }
                else
                {
                    if (minion.IsValid && minion != null && Spells.Q.IsReady() && Spells.Q.IsInRange(minion) && laneclear.UseQ)
                    {
                        Spells.Q.Cast(minion);
                    }

                    if (minion.IsValid && minion != null && Spells.W.IsReady() && Spells.W.IsInRange(minion) && laneclear.UseW)
                    {
                        Spells.W.Cast(minion);
                    }

                    if (minion.IsValid && minion != null && Spells.E.IsReady() && Spells.E.IsInRange(minion) && laneclear.UseE)
                    {
                        Spells.E.Cast(minion);
                    }
                }
            }
        }
Пример #2
0
        public override void Do()
        {
            MenuIndex.LaneClear laneclear = new MenuIndex.LaneClear();
            foreach (var minion in EntityManager.MinionsAndMonsters.EnemyMinions.Where(m => Player.Instance.IsInRange(m, 900)))
            {
                if (laneclear.DangerLow)
                {
                    if (Prediction.Health.GetPrediction(minion, 5 + Spells.Q.CastDelay * 2 + Game.Ping / 3) >= 10)
                    {
                        if (minion.IsValid && minion != null && Spells.Q.IsReady() && Spells.Q.IsInRange(minion) && laneclear.UseQ)
                        {
                            Spells.Q.Cast(minion);
                        }
                    }
                    if (Prediction.Health.GetPrediction(minion, 5 + Spells.W.CastDelay * 2 + Game.Ping / 3) >= 10)
                    {
                        if (minion.IsValid && minion != null && Spells.W.IsReady() && Spells.W.IsInRange(minion) && laneclear.UseW)
                        {
                            Spells.W.Cast(minion);
                        }
                    }
                    if (Prediction.Health.GetPrediction(minion, 5 + Spells.E.CastDelay * 2 + Game.Ping / 3) >= 10)
                    {
                        if (minion.IsValid && minion != null && Spells.E.IsReady() && Spells.E.IsInRange(minion) && laneclear.UseE)
                        {
                            Spells.E.Cast(minion);
                        }
                    }
                }
                else
                {
                    if (minion.IsValid && minion != null && Spells.Q.IsReady() && Spells.Q.IsInRange(minion) && laneclear.UseQ)
                    {
                        Spells.Q.Cast(minion);
                    }

                    if (minion.IsValid && minion != null && Spells.W.IsReady() && Spells.W.IsInRange(minion) && laneclear.UseW)
                    {
                        Spells.W.Cast(minion);
                    }

                    if (minion.IsValid && minion != null && Spells.E.IsReady() && Spells.E.IsInRange(minion) && laneclear.UseE)
                    {
                        Spells.E.Cast(minion);
                    }
                }
            }
        }