public void CheckAddScore() { //Debug.Log("A"); // get the score from the previously completed level try { //Debug.Log("B1"); newScoreData.scoreValue = FindObjectOfType <AppManager>().scorePasser; } catch { //Debug.Log("B2"); Debug.Log("Couldnt find Preload Scene app manager, using Test Score"); try { newScoreData.scoreValue = SaveDataScript.MySaveData.levelScoreDataSet[levelIndex].scoreDataset[0].scoreValue + 1; } catch { newScoreData.scoreValue = 1; } } //check if the scoreboard is full andwether or not the player should be allowed to add their score to the board. if (SaveDataScript.MySaveData.levelScoreDataSet[levelIndex].scoreDataset.Count >= displayNum) { // Debug.Log("C1"); if (newScoreData.scoreValue > SaveDataScript.MySaveData.levelScoreDataSet[levelIndex].scoreDataset[SaveDataScript.MySaveData.levelScoreDataSet[levelIndex].scoreDataset.Count - 1].scoreValue) { //Debug.Log("D"); myMenuManager.ShowPanel("CharacterInput"); } } else { // Debug.Log("C2"); myMenuManager.ShowPanel("CharacterInput"); } }
//float counter = 0; // Start is called before the first frame update void Start() { myMenu = GetComponentInChildren <MenuGeneric>(); myMenu.ShowPanel(myMenu.FirstPanel.name); }