// Start is called before the first frame update void Start() { // intro fade animation Fade.gameObject.SetActive(true); Fade.Play("Black"); // advance mode AdvanceMode.interactable = GameData.instance.isAdvanceModeUnlocked(); // start menu coroutine StartCoroutine(Init()); instance = this; // mute npcs GameData.instance.muteFX = true; // set menus active MainMenu.SetActive(true); PlayMenu.SetActive(false); SettingsMenu.SetActive(false); Credits.SetActive(false); // load data from GameData width = GameData.instance.menuGridWidth; height = GameData.instance.menuGridHeight; Vector3 origin = GameData.instance.menuGridOrigin; worldCamera = Camera.main; pathfinding = new Pathfinding(width, height, origin); grid = pathfinding.GetGrid(); GameData.instance.LoadMenuWalkableTiles(); if (GameData.instance.devTools) { grid.DrawGrid(); pathfindingVisual.SetGrid(grid); } }
void Awake() { instance = this; }