public void menuentry_OptionsMenuEntrySelected(object sender, MenuEntryEventArgs e) { }
public void menuentry_ExitMenuEntrySelected(object sender, MenuEntryEventArgs e) { StateManager.ExitRequested = true; State.ExitState(); }
public void menuentry_PlayMenuEntrySelected(object sender, MenuEntryEventArgs e) { StateManager.SwitchToState(playState); }