IEnumerator NodHead_DownUpDownUp() { yield return(new WaitForSeconds(nodeHeadTuneTime)); if (cameraControl.camstateX != CamStateX.Down) { up = true; yield return(new WaitForSeconds(nodeHeadTuneTime)); if (cameraControl.camstateX == CamStateX.Down && up) { down = true; } yield return(new WaitForSeconds(nodeHeadTuneTime)); if (cameraControl.camstateX != CamStateX.Down && down) { menudebug.DebugMsg("NodHead_DownUpDownUp()"); print("NodHead_DownUpDownUp()"); } } resetNod(); }
IEnumerator Begin(string s) { if (on && firstWait) { secondWait = true; } yield return(new WaitForSeconds(1.0f)); firstWait = true; on = true; menuDebug.DebugMsg(s); }