public void MoveCursor(IndexDirection2 dir) { dir.FlipVertically(); if (_menuCursor.TryMoveCursor(dir)) { PlayCursorMoveSound(); } }
public void MoveCursor(IndexDirection2 dir) { dir.FlipVertically(); if (_cursor.TryMoveCursor(dir)) { //print("MoveCursor: " + dir); PlayCursorMoveSound(); } }
void UpdateCursor() { float moveVert = ZeldaInput.GetCommand_Float(ZeldaInput.Cmd_Float.MenuNavVertical); Vector2 dir = new Vector2(0, -moveVert); if (_cursor.TryMoveCursor(dir)) { PlaySelectSound(); } }