public void ButtonClickEvent(InputField playerinputName) { var javaClassObject = new AndroidJavaClass(JavaClassName); const int duration = 1; string text = playerinputName.text + "! Good Game!"; var context = GetUnityActivity(); var javaToastObject = javaClassObject.CallStatic <AndroidJavaObject>("makeText", context, text, duration); Debug.Log("Rip And Tear"); javaToastObject.Call("show"); javaClassObject.Dispose(); sceneSwitch.StartGame(); }