public void ButtonClickEvent(InputField playerinputName)
    {
        var       javaClassObject = new AndroidJavaClass(JavaClassName);
        const int duration        = 1;
        string    text            = playerinputName.text + "! Good Game!";
        var       context         = GetUnityActivity();
        var       javaToastObject = javaClassObject.CallStatic <AndroidJavaObject>("makeText", context, text, duration);

        Debug.Log("Rip And Tear");
        javaToastObject.Call("show");
        javaClassObject.Dispose();
        sceneSwitch.StartGame();
    }