void ReverseAnimation() { anim[StateOptions.ToString()].time = anim[StateOptions.ToString()].length; anim[StateOptions.ToString()].speed = -1; anim.Play(StateOptions.ToString()); delayState = MenuController.MenuState.Main; }
void Update() { if (delayState != MenuController.MenuState.Other) { menuController.CurrentState = delayState; delayState = MenuController.MenuState.Other; } }
void CameraAnimation() { anim[StateOptions.ToString()].speed = 1; anim.Play(StateOptions.ToString()); delayState = StateOptions; }