Пример #1
0
 ///////////////////////////
 // SETTING UP STATS MENU //
 ///////////////////////////
 public void setUpMenu_stats()
 {
     mainState                 = MenuControl_States.STAT;
     stats_menu_tmp            = Instantiate(stats_menu);
     stats_menu_tmp_properties = stats_menu_tmp.GetComponent <statsMenuBehavior>();
     setStatus_stats();
     stats_menuCanvas                  = stats_menu_tmp.GetComponent <Canvas>();
     stats_menuCanvas.renderMode       = RenderMode.ScreenSpaceCamera;
     stats_menuCanvas.worldCamera      = Camera.main;
     stats_menuCanvas.planeDistance    = 10f;
     stats_menuCanvas.sortingLayerName = "statMenuLayer";
     stats_menuCanvas.sortingOrder     = 1;
 }
Пример #2
0
 ///////////////////////////
 // SETTING UP DEBUG MENU //
 ///////////////////////////
 public void setUpMenu_debug()
 {
     mainState                 = MenuControl_States.DEBUG;
     debug_menu_tmp            = Instantiate(debug_menu);
     debug_menu_tmp_properties = debug_menu_tmp.GetComponent <debugMenuBehavior>();
     setStatus_debug();
     debug_menuCanvas                  = debug_menu_tmp.GetComponent <Canvas>();
     debug_menuCanvas.renderMode       = RenderMode.ScreenSpaceCamera;
     debug_menuCanvas.worldCamera      = Camera.main;
     debug_menuCanvas.planeDistance    = 10f;
     debug_menuCanvas.sortingLayerName = "statMenuLayer";
     debug_menuCanvas.sortingOrder     = 1;
 }
Пример #3
0
    // Update is called once per frame
    void Update()
    {
        if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)))
        {
            if (Input.GetKeyDown(KeyCode.M) && isActive == false)
            {
                mainState = MenuControl_States.MAIN;

                player.SetActive(false);
                isActive = true;
                setUpMenu();
                menu_properties.getChoicePos();
                menu_properties.setUpCursor();
            }
        }
        if (Input.GetKeyDown(KeyCode.Escape) && isActive == true)
        {
            menu.SetActive(false);
            player.SetActive(true);
            isActive = false;
            menu_properties.destroyCursor();
        }
    }