public DiscordMessage() { Reactions = new List <MessageReaction>(); OnClientUpdated += (sender, e) => { Reactions.SetClientsInList(Client); Mentions.SetClientsInList(Client); _authorUser.SetClient(Client); if (_authorMember != null) { _authorMember.SetClient(Client); if (Guild != null) { _authorMember.GuildId = Guild.Id; } } if (_authorUser == null) // when the client itself is the author, "user" doesn't get sent { _authorUser = Client.User; } }; }
#pragma warning disable CS0649 public Message() { Reactions = new List <MessageReaction>(); OnClientUpdated += (sender, e) => { Reactions.SetClientsInList(Client); Mentions.SetClientsInList(Client); }; }