Пример #1
0
        private string beatmapFileName = string.Empty; // TODO: Not yet implemented

        /// <inheritdoc />
        /// <summary>
        /// Returns the current pp wrapped in an object.
        /// </summary>
        /// <returns>
        /// The <see cref="T:System.Threading.Tasks.Task" />.
        /// </returns>
        public override async Task <object> DetermineValueAsync()
        {
            // old PpCalculator code:
            // See PpIfRestFcd() in https://github.com/Piotrekol/StreamCompanion/blob/master/plugins/OsuMemoryEventSource/RawMemoryDataProcessor.cs
            // SetCurrentMap(beatmap, mods, osuFileLocation, playMode);
            // _memoryReader.GetPlayData(Play);
            // double ppNow = PPIfBeatmapWouldEndNow();
            this.Preceders.TryGetValue(typeof(StatusNode), out Node statusNode);
            var status = (OsuStatus)statusNode?.GetValue();

            if (status != OsuStatus.Playing)
            {
                return(null);
            }

            this.Preceders.TryGetValue(typeof(BeatmapNode), out Node beatmapNode);
            var beatmap = (Beatmap)beatmapNode?.GetValue();

            if (beatmap is null)
            {
                this.beatmapCache = null;
                return(null);
            }

            this.Preceders.TryGetValue(typeof(ModsNode), out Node modsNode);
            string mods = (string)modsNode?.GetValue() ?? string.Empty;

            if (mods.Equals(string.Empty))
            {
                return(null);
            }

            this.Preceders.TryGetValue(typeof(MapTimeNode), out Node mapTimeNode);
            int currentMapTime = (int?)mapTimeNode?.GetValue() ?? -1;

            if (currentMapTime < 0)
            {
                return(null);
            }

            //string osuFileLocation = ((Beatmap)beatmapNode.GetValue())?.Filename ?? string.Empty;
            string osuFileLocation = this.beatmapFileName ?? string.Empty;

            if (osuFileLocation.Equals(string.Empty))
            {
                return(null);
            }

            var playMode = (int?)this.MemoryReader.ReadPlayedGameMode();

            if (playMode < 0)
            {
                return(null);
            }

            // TODO: REFACTOR - create inferface named IPPCalc and extract the oppai stuff to a new class
            // TODO: OPTIMIZE - get beatmap from memory somehow, and pass the beatmap byte array into the Ezpp constructor.
            // TODO: BUG - pp always 0 for osu mania
            Ezpp ezpp = ezppCache;

            if (ezpp == null || !beatmap.Equals(beatmapCache))
            {
                this.beatmapCache = beatmap;
                Logger.Info($"Updated beatmap file cache in {this.GetType()} ({this.beatmapFileName})"); // beatmap.Filename

                ezpp           = new Ezpp(this.beatmapFileName);                                         // beatmap.Filename
                this.ezppCache = ezpp;
                Logger.Info($"Updated ezpp cache in {this.GetType()}");
            }

            //var oppaiCalc = new OppaiExeCalc(beatmap);
            //double ppNow = oppaiCalc.CalculatePP(currentMapTime);

            MemoryReader.GetPlayData(this.playContainer);

            //var ezpp = new OppaiWNet.Wrap.Ezpp(beatmap.Filename);
            ezpp.Count100  = this.playContainer.C100;
            ezpp.Count50   = this.playContainer.C50;
            ezpp.CountMiss = this.playContainer.CMiss;
            ezpp.Mode      = MemoryReader.ReadPlayedGameMode();
            ezpp.Mods      = (OppaiWNet.Wrap.Mods)MemoryReader.GetMods();
            ezpp.SetEndTime(currentMapTime);
            ezpp.ApplyChange();

            var pp = double.Parse(ezpp.PP.ToString());

            //Logger.Debug($"Acc: {ezpp.Acc}");
            //Logger.Debug($"PP: {pp}");

            return(await Task.FromResult(pp));
        }