private void Awake() { quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); gameInfo = GameObject.Find("GameInfo").GetComponent <GameInfo>(); gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); mps = GameObject.Find("MemoryPlaySound").GetComponent <MemoryPlaySound>(); language = gameInfo.Language; //Retrieve ordering of the images ordering = gameData.Ordering; images = gameInfo.Images; sounds = gameInfo.Sounds; words = gameInfo.Words; }
void Start() { //Find the objects containing Game Data and Profile Info gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); //Retrieve ordering of the images ordering = gameData.Ordering; #if UNITY_ANDROID && !UNITY_EDITOR //Opie looks up with NEUTRAL emotion Opie.instance().head().set_eye_type(EyeType.NEUTRAL, Opie.Head.instant_action()); Opie.instance().head().set_linked_pose_and_eye_position(0.5f, 0.5f, Opie.Head.transition_action()); #endif StateMachineInit(); CardsSetup(); mps = GameObject.Find("MemoryPlaySound").GetComponent <MemoryPlaySound>(); //UnityEngine.SceneManagement.SceneManager.LoadScene("Recall"); }