public T read()
        {
            if (mapFile == null)
            {
                try
                {
                    mapFile = MemoryMappedFile.Open(MapAccess.FileMapAllAccess, fileName);
                }
                catch
                {
                    mapFile = null;
                    throw new Exception("File " + fileName + " is not opened yet.");
                }
            }

            reader = mapFile.MapView(MapAccess.FileMapRead, 0, 8 * 1024);

            try
            {
                mutex = Mutex.OpenExisting("MyMutex");
            }
            catch
            {
                mutex = new Mutex(false, "MyMutex", out mutexCreated);
            }
            if (mutexCreated == false)
            {
                Console.WriteLine("Mutex error");
                //return;
            }

            return(getObjectFromMMF());
        }
Пример #2
0
    public virtual void CustomAwake(MemoryBridge memoryBridge, string limbName, VesselControl vesselControl)
    {
        Debug.Log("Custom Awake Limb : " + limbName);
        this.memoryBridge  = memoryBridge;
        this.vesselControl = vesselControl;
        limbFile           = MemoryMappedFile.Open(MapAccess.FileMapAllAccess, limbName);
        float byteCount;
        float servoCount;

        using (Stream mapStream = limbFile.MapView(MapAccess.FileMapAllAccess, 0, 16))
        {
            var floatBuffer = new byte[4];
            mapStream.Read(floatBuffer, 0, 4);
            byteCount = BitConverter.ToSingle(floatBuffer, 0);
            mapStream.Read(floatBuffer, 0, 4);
            servoCount = BitConverter.ToSingle(floatBuffer, 0);
        }
        var servosMirror = new List <RoboticServoMirror>();

        ground = Instantiate(GameObject.Find("Ground")).transform;

        using (Stream mapStream = limbFile.MapView(MapAccess.FileMapAllAccess, 0, (int)byteCount))
        {
            mapStream.Position = 16;

            for (int i = 0; i < servoCount; i++)
            {
                //servo name
                var floatBuffer = new byte[4];
                mapStream.Read(floatBuffer, 0, 4);
                var stringByteLength = BitConverter.ToSingle(floatBuffer, 0);

                var stringBuffer = new byte[(int)stringByteLength];
                mapStream.Read(stringBuffer, 0, stringBuffer.Length);
                string servoName = ASCIIEncoding.ASCII.GetString(stringBuffer);

                //servo parent id
                mapStream.Read(floatBuffer, 0, 4);
                var partID = BitConverter.ToSingle(floatBuffer, 0);
                mapStream.Read(floatBuffer, 0, 4);
                var parentID = BitConverter.ToSingle(floatBuffer, 0);

                foreach (var part in vesselControl.vessel.parts)
                {
                    if (part.ID == partID)
                    {
                        var newServo = part.gameObject.AddComponent(typeof(RoboticServoMirror)) as RoboticServoMirror;
                        newServo.CustomStart(servoName, memoryBridge, this, (int)parentID);
                        servosMirror.Add(newServo);
                    }
                }
            }
        }

        foreach (var servo in servosMirror)
        {
            servo.CreateBaseAnchor();
        }
        CreateRoboticLegs(servosMirror);
    }
Пример #3
0
            public void RemoveObject(string ObjName)
            {
                //get the main mmf table and remove the key
                MemoryMappedFile map = new MemoryMappedFile();

                if (map.OpenEx(ObjectNamesMMF + ".nat", MapProtection.PageReadWrite, ObjectNamesMMF, MapAccess.FileMapAllAccess))
                {
                    BinaryFormatter bf        = new BinaryFormatter();
                    MapViewStream   mmfStream = map.MapView(MapAccess.FileMapRead, 0, 0, "");
                    mmfStream.Position = 0;
                    Hashtable oFilesMap = bf.Deserialize(mmfStream) as Hashtable;
                    oFilesMap.Remove(ObjName);
                    mmfStream.Close();
                    //update the main file
                    bf = new BinaryFormatter();
                    MemoryStream ms = new MemoryStream();
                    bf.Serialize(ms, oFilesMap);
                    MapViewStream stream = map.MapView(MapAccess.FileMapAllAccess, 0, (int)0, "");
                    stream.Position = 0;
                    stream.Write(ms.GetBuffer(), 0, (int)ms.Length);
                    stream.Flush();
                    stream.Close();
                    //delete the map of the object
                    MemoryMappedFile oMMf = new MemoryMappedFile();
                    if (oMMf.Open(MapAccess.FileMapAllAccess, ObjName))
                    {
                        oMMf.Close();
                        oMMf.Dispose();
                    }
                    if (System.IO.File.Exists(map.GetMMFDir() + ObjName + ".nat"))
                    {
                        System.IO.File.Delete(map.GetMMFDir() + ObjName + ".nat");
                    }
                }
            }
    void GetFloatKeys(float keysToRead, float byteCount)
    {
        Debug.Log("Get Float Keys");
        if (fileKeyFloat == null)
        {
            //Debug.Log("Open key file");
            fileKeyFloat = MemoryMappedFile.Open(MapAccess.FileMapAllAccess, "FileKeysFloat3");
        }

        keysFloat         = new List <string>();
        valueAddressFloat = new Dictionary <string, int>();

        using (var keyReader = fileKeyFloat.MapView(MapAccess.FileMapAllAccess, 0, 100000))
        {
            for (int i = 0; i < keysToRead; i++)
            {
                keyReader.Read(floatBuffer, 0, 4);
                var stringLength = BitConverter.ToSingle(floatBuffer, 0);
                var stringBuffer = new Byte[(int)stringLength];
                keyReader.Read(stringBuffer, 0, (int)stringLength);
                var key = Encoding.ASCII.GetString(stringBuffer);

                //Debug.Log(key + " added from server");
                keysFloat.Add(key);
                valueAddressFloat.Add(key, keysFloat.Count - 1);
            }
        }
        streamFloatValue = fileValueFloat.MapView(MapAccess.FileMapAllAccess, 0, (int)keysFloat.Count * 4);
        //  EditorApplication.isPaused = true;
    }
Пример #5
0
 public static void Initialize()
 {
     try
     {
         mappedFile = MemoryMappedFile.Open(MapAccess.FileMapAllAccess, "Local\\BROKENGEKI_SHARED_BUFFER");
         NekoClient.Logging.Log.Info("Brokengeki shared memory exists, opening...");
     }
     catch (FileMapIOException)
     {
         NekoClient.Logging.Log.Info("Brokengeki shared memory does not exist, creating...");
         mappedFile = MemoryMappedFile.Create(MapProtection.PageReadWrite, 256, "Local\\BROKENGEKI_SHARED_BUFFER");
     }
     mapViewStream = (MapViewStream)mappedFile.MapView(MapAccess.FileMapAllAccess, 0, 256);
 }
        void NotifyFinish()
        {
            if (currentWrite != null)
            {
                file.EndWrite(currentWrite);
                currentWrite = null;
            }
            file.Flush();

            if (streamInfos.Count > 0)
            {
                mmf = MemoryMappedFile.Open(file);                //Name, FileAccess.Read, FileShare.ReadWrite);
            }
        }
Пример #7
0
        public static void StartMMF()
        {
            var filename = @"sensordata.bin";
            var mmf = new MemoryMappedFile<Data>(filename, 1024);
            mmf.Open();
            //var StructSize = mmf.StructSize;

            //var x1 = mmf.Serialize(new myData() { data1 = 12, data2 = -12 });
            //var x2 = mmf.Serialize(new myData() { data1 = 13, data2 = -13 });

            //using (var view = mmf.CreateViewAccessor(0, 1024, MemoryMappedFileAccess.Write))
            //{
            //    //view.WriteArray(0, whiteRow, 0, whiteRow.Length);
            //}
        }
Пример #8
0
        public void TestNamedMMF()
        {
            try {
                const string     NAME = "MyMappedFile";
                MemoryMappedFile map  =
                    MemoryMappedFile.Create(MapProtection.PageReadWrite, MAX_BYTES, NAME);

                MemoryMappedFile map2 =
                    MemoryMappedFile.Open(MapAccess.FileMapRead, NAME);
                map2.Close();
                map.Close();
            } catch (FileMapIOException e) {
                Assert.Fail("Failed Named MMF: " + e);
            }
        }
 T openMemoryFileAndReadData()
 {
     if (mapFile == null)
     {
         try {
             mapFile = MemoryMappedFile.Open(MapAccess.FileMapAllAccess, fileName);
             UnityEngine.Debug.Log("read mutex e dhukse");
         }
         catch {
             UnityEngine.Debug.Log("mmf read exception");
             mapFile = null;
             throw new Exception("File " + fileName + " is not opened yet.");
         }
     }
     reader = mapFile.MapView(MapAccess.FileMapRead, 0, 8 * 1024);
     UnityEngine.Debug.Log("mmf read");
     return(getObjectFromMMF());
 }
Пример #10
0
    // List<LimbControllersIK> IKlimbs;

    public void CustomAwake(MemoryBridge memoryBridge, VesselControl vesselControl, ref List <LimbController> limbs)
    {
        IRFile = MemoryMappedFile.Open(MapAccess.FileMapAllAccess, "IRFile" + memoryBridge.fileName);
        limbs  = new List <LimbController>();
        float byteCount;
        float limbCount;

        using (Stream mapStream = IRFile.MapView(MapAccess.FileMapAllAccess, 0, 16))
        {
            var floatBuffer = new byte[4];

            mapStream.Read(floatBuffer, 0, 4);
            byteCount = BitConverter.ToInt32(floatBuffer, 0);
            mapStream.Read(floatBuffer, 0, 4);
            limbCount = BitConverter.ToInt32(floatBuffer, 0);
        }
        Debug.Log("vessel has limbs " + limbCount);
        using (Stream mapStream = IRFile.MapView(MapAccess.FileMapAllAccess, 0, (int)byteCount))
        {
            mapStream.Position = 16;

            for (int i = 0; i < limbCount; i++)
            {
                var floatBuffer = new byte[4];
                mapStream.Read(floatBuffer, 0, 4);
                var stringByteLength = BitConverter.ToSingle(floatBuffer, 0);

                var stringBuffer = new byte[(int)stringByteLength];
                mapStream.Read(stringBuffer, 0, stringBuffer.Length);
                string limbName = ASCIIEncoding.ASCII.GetString(stringBuffer);

                var newLimbObject = new GameObject();
                newLimbObject.name = limbName;
                newLimbObject.transform.SetParent(vesselControl.vessel.transform);
                var newLimb = newLimbObject.AddComponent(typeof(LimbController)) as LimbController;
                newLimb.CustomAwake(memoryBridge, limbName, vesselControl);
                limbs.Add(newLimb);
                //  Debug.Log("Add limb " + limbName);
            }
        }
    }
    // Use this for initialization
    void Start1()
    {
        //MemoryMappedFile memMap = MemoryMappedFile.Create(MapProtection.PageReadWrite, 512, "TestMemMap3");
        //if (memMap == null)
        //    Debug.Log("streamwriter null");

        //Debug.Log(memMap);
        //using (Stream mapStream = memMap.MapView(MapAccess.FileMapAllAccess, 0, 512))
        //{
        //    Debug.Log(mapStream);
        //  //  StreamReader streamReader = new StreamReader(mapStream);
        //    StreamWriter streamWriter = new StreamWriter(mapStream);
        //    if (streamWriter == null)
        //        Debug.Log("streamwriter null");
        //    streamWriter.WriteLine("yoo");
        //    streamWriter.Flush();
        //    mapStream.Flush();
        //    Debug.Log("can write " + mapStream.CanWrite);
        //}
        MemoryMappedFile memFile = MemoryMappedFile.Open(MapAccess.FileMapAllAccess, "TestMemMap3");

        if (memFile == null)
        {
            Debug.Log("memfile null");
        }

        using (Stream mapStream1 = memFile.MapView(MapAccess.FileMapAllAccess, 0, 512))
        {
            Debug.Log("can read " + mapStream1.CanRead);
            StreamReader streamReader = new StreamReader(mapStream1);

            if (streamReader == null)
            {
                Debug.Log("streamReader null");
            }
            Debug.Log("line " + streamReader.ReadToEnd());
            //var bytes = mapStream1.BeginRead()
        }

        memFile.Dispose();
    }
        private void openOrCreateMemoryFileAndWriteData(T data)
        {
            try
            {
                mapFile = MemoryMappedFile.Open(MapAccess.FileMapWrite, fileName);
            }
            catch
            {
                mapFile = MemoryMappedFile.Create(MapProtection.PageReadWrite, 8 * 1024, fileName);
            }


            char[] charArrayOfObject = serializeToXml <T>(data).ToCharArray();
            Stream writer            = mapFile.MapView(MapAccess.FileMapWrite, 0, charArrayOfObject.Length);

            for (int i = 0; i < charArrayOfObject.Length; i++)
            {
                writer.WriteByte((byte)charArrayOfObject[i]);
            }
            writer.Flush();
            writer.Close();
        }
    void Update()
    {
        if (!receivingResponce) //IS THE CLIENT RESPONDING
        {
            Debug.Log("client file empty");
            //camFeedFile = MemoryMappedFile.Create(MapProtection.PageReadWrite, textureByte.Length, "CamFeedFile" + fileName + this.memoryBridge.cameraFeeds.Count);
            camFeedFile = MemoryMappedFile.Open(MapAccess.FileMapAllAccess, "CamFeedFile" + fileName + memoryBridge.cameraFeeds.Count);

            if (camFeedFile != null)
            {
                _receivingResponce = true;
                BuildCamera();
            }
        }
        else
        {
            Debug.Log("cam feed update");
            memoryBridge.SetVector3("CamLocalPos" + fileName + memoryBridge.cameraFeeds.Count, cameraRig.localPosition);
            memoryBridge.SetVector3("CamLocalEuler" + fileName + memoryBridge.cameraFeeds.Count, cameraRig.localEulerAngles);
            /////WORKS////
            using (Stream camStream = camFeedFile.MapView(MapAccess.FileMapAllAccess, 0, feedByteCount))
            {
                byte[] buffer = new byte[feedByteCount];
                using (MemoryStream ms = new MemoryStream())
                {
                    int read;
                    while ((read = camStream.Read(buffer, 0, buffer.Length)) > 0)
                    {
                        ms.Write(buffer, 0, read);
                    }
                    var byteArray = ms.ToArray();
                    readTex.LoadRawTextureData(byteArray);
                }
            }
            readTex.Apply();
            meshRenderer.material.SetTexture("_MainTex", readTex);
        }
    }
        public void WriteAndReadFromBufferUsingMemoryMappedFile()
        {
            using (MemoryMappedFile mmf1 = MemoryMappedFile.CreateSharedMemory("Local\\TestMemory", 1024)) {
                using (UnmanagedMemory view1 = mmf1.MapView(0, 1024)) {
                    using (UnmanagedCircularBuffer ncb = UnmanagedCircularBuffer.Create(view1.Start, (int)view1.Length)) {
                        using (Stream ws = ncb.CreateWritingStream()) {
                            ws.WriteByte(0x42);
                        }

                        using (MemoryMappedFile mmf2 = MemoryMappedFile.Open("Local\\TestMemory")) {
                            using (UnmanagedMemory view2 = mmf1.MapView(0, 1024)) {
                                Assert.AreNotEqual(view1.Start, view2.Start);
                                using (UnmanagedCircularBuffer ncb2 = UnmanagedCircularBuffer.Open(view2.Start)) {
                                    using (Stream rs = ncb2.CreateReadingStream()) {
                                        Assert.AreEqual(0x42, rs.ReadByte());
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    IEnumerator TryConnectToServer()
    {
        Application.runInBackground = true;
        keysFloat         = new List <string>();
        valueAddressFloat = new Dictionary <string, int>();
        keysToAdd         = new Dictionary <string, float>();

        do
        {
            //  fileHeader = null;
            //Debug.Log("checking for header file");
            fileHeader = MemoryMappedFile.Open(MapAccess.FileMapAllAccess, "FileHeader");

            if (fileHeader != null)
            {
                //Debug.Log("header file not null");


                //   fileKeyFloat = MemoryMappedFile.Create(MapProtection.PageReadWrite, byteCountKeyFloat + byteCountKeyFloatNew, "FileKeysFloat");
                //  fileKeyFloat = MemoryMappedFile.Open(MapAccess.FileMapAllAccess, "FileKeysFloat");
                fileValueFloat = MemoryMappedFile.Open(MapAccess.FileMapAllAccess, "FileValuesFloat3");
                connected      = true;

                ////  if (fileKeyFloat == null)
                //      fileKeyFloat = MemoryMappedFile.Open(MapAccess.FileMapAllAccess, "FileKeysFloat");
                ReadHeaderFile();
                //var fileKeyFloat1 = MemoryMappedFile.Create(MapProtection.PageReadWrite, 50000, "FileKeysFloat1");
                //using (var keyWriter = fileKeyFloat1.MapView(MapAccess.FileMapAllAccess, 0, 50000))
                //{
                //    keyWriter.Position = 4000;
                //}
                //fileKeyFloat1.Close();
                yield break;
            }
            yield return(null);
        } while (!connected);
    }
Пример #16
0
    public VesselControl.Vessel DrawVessel(MemoryBridge memoryBridge, Material drawMat, string vesselName)
    {
        VesselControl.Vessel newVessel;
        this.memoryBridge = memoryBridge;
        this.vesselName   = vesselName;

        var binFormatter = new BinaryFormatter();
        var mStream      = new MemoryStream();

        meshList = new List <Mesh>();
        parts    = new List <Part>();
        // partList = new List<VesselPart>();

        var vesselObject = new GameObject();

        vesselObject.name = vesselName;
        vessel            = vesselObject.transform;
        vessel.SetParent(transform);
        vessel.position         = Vector3.zero;
        vessel.localEulerAngles = Vector3.zero;
        //DebugVector.DrawVector(vessel);

        var modelObject = new GameObject();

        modelObject.name = "Vessel Offset";
        vesselOffset     = modelObject.transform;
        vesselOffset.SetParent(vessel);
        vesselOffset.position         = Vector3.zero;
        vesselOffset.localEulerAngles = Vector3.zero;

        if (vesselFile == null)
        {
            vesselFile = MemoryMappedFile.Open(MapAccess.FileMapAllAccess, "VesselFile" + memoryBridge.fileName);
        }

        if (vesselFile == null)
        {
            Debug.Log("file is null");
#if UNITY_EDITOR
            UnityEditor.EditorApplication.isPlaying = false;
#endif
        }


        int byteCount = 0;
        int partCount = 0;

        using (Stream mapStream = vesselFile.MapView(MapAccess.FileMapAllAccess, 0, 8))
        {
            var totalByteBuffer = new byte[4];
            var partCountBuffer = new byte[4];

            mapStream.Read(totalByteBuffer, 0, 4);
            mapStream.Read(partCountBuffer, 0, 4);

            byteCount = BitConverter.ToInt32(totalByteBuffer, 0);
            partCount = BitConverter.ToInt32(partCountBuffer, 0);
        }
        using (Stream mapStream = vesselFile.MapView(MapAccess.FileMapAllAccess, 0, byteCount))
        {
            mapStream.Position = 8;

            for (int i = 0; i < partCount; i++)
            {
                List <MeshRenderer> meshRenderers = new List <MeshRenderer>();
                //part unique id
                var totalpartBuffer = new byte[4];
                mapStream.Read(totalpartBuffer, 0, 4);
                var uniqueID = BitConverter.ToSingle(totalpartBuffer, 0);

                //parent unique id
                totalpartBuffer = new byte[4];
                mapStream.Read(totalpartBuffer, 0, 4);
                var parentUniqueID = BitConverter.ToSingle(totalpartBuffer, 0);

                //filter count
                totalpartBuffer = new byte[4];
                mapStream.Read(totalpartBuffer, 0, 4);
                var filterCount = BitConverter.ToSingle(totalpartBuffer, 0);

                GameObject newPart       = new GameObject();
                var        newPartObject = newPart.AddComponent(typeof(Part)) as Part;


                Vector3 vesselPartOffset = Vector3.zero;
                var     tempBuffer       = new Byte[4];
                mapStream.Read(tempBuffer, 0, 4);
                vesselPartOffset.x = BitConverter.ToSingle(tempBuffer, 0);
                mapStream.Read(tempBuffer, 0, 4);
                vesselPartOffset.y = BitConverter.ToSingle(tempBuffer, 0);
                mapStream.Read(tempBuffer, 0, 4);
                vesselPartOffset.z = BitConverter.ToSingle(tempBuffer, 0);
                newPart.transform.localPosition = vesselPartOffset;

                //rot offset
                Vector3 vesselPartRotOffset = Vector3.zero;
                tempBuffer = new Byte[4];
                mapStream.Read(tempBuffer, 0, 4);
                vesselPartRotOffset.x = BitConverter.ToSingle(tempBuffer, 0);
                mapStream.Read(tempBuffer, 0, 4);
                vesselPartRotOffset.y = BitConverter.ToSingle(tempBuffer, 0);
                mapStream.Read(tempBuffer, 0, 4);
                vesselPartRotOffset.z = BitConverter.ToSingle(tempBuffer, 0);
                newPart.transform.localEulerAngles = vesselPartRotOffset;

                //part name
                mapStream.Read(tempBuffer, 0, 4);
                var stringByteLength = BitConverter.ToSingle(tempBuffer, 0);
                var stringBuffer     = new byte[(int)stringByteLength];
                mapStream.Read(stringBuffer, 0, stringBuffer.Length);
                newPartObject.kspPartName = ASCIIEncoding.ASCII.GetString(stringBuffer);


                GameObject meshObjects = new GameObject();
                meshObjects.name         = "Mesh Objects";
                newPartObject.partMeshes = meshObjects;
                meshObjects.transform.SetParent(newPart.transform);
                meshObjects.transform.localEulerAngles = Vector3.zero;

                for (int k = 0; k < filterCount; k++)
                {
                    //Debug.Log("start writing filter at " + mapStream.Position);
                    var newMesh = Instantiate(Resources.Load("BlankPart", typeof(GameObject))) as GameObject;
                    newMesh.transform.SetParent(newPart.transform);
                    meshRenderers.Add(newMesh.GetComponent <MeshRenderer>());
                    newMesh.GetComponent <MeshRenderer>().material = drawMat;

                    Vector3 posVector = Vector3.zero;
                    tempBuffer = new Byte[4];
                    mapStream.Read(tempBuffer, 0, 4);
                    posVector.x = BitConverter.ToSingle(tempBuffer, 0);
                    mapStream.Read(tempBuffer, 0, 4);
                    posVector.y = BitConverter.ToSingle(tempBuffer, 0);
                    mapStream.Read(tempBuffer, 0, 4);
                    posVector.z = BitConverter.ToSingle(tempBuffer, 0);
                    newMesh.transform.localPosition = posVector;

                    var localEuler = Vector3.zero;
                    // tempBuffer = new Byte[4];
                    mapStream.Read(tempBuffer, 0, 4);
                    localEuler.x = BitConverter.ToSingle(tempBuffer, 0);
                    mapStream.Read(tempBuffer, 0, 4);
                    localEuler.y = BitConverter.ToSingle(tempBuffer, 0);
                    mapStream.Read(tempBuffer, 0, 4);
                    localEuler.z = BitConverter.ToSingle(tempBuffer, 0);
                    newMesh.transform.localEulerAngles = localEuler;

                    Vector3 scaleVector = Vector3.zero;
                    //  tempBuffer = new Byte[4];
                    mapStream.Read(tempBuffer, 0, 4);
                    scaleVector.x = BitConverter.ToSingle(tempBuffer, 0);
                    mapStream.Read(tempBuffer, 0, 4);
                    scaleVector.y = BitConverter.ToSingle(tempBuffer, 0);
                    mapStream.Read(tempBuffer, 0, 4);
                    scaleVector.z = BitConverter.ToSingle(tempBuffer, 0);
                    newMesh.transform.localScale = scaleVector;

                    var lengthBuffer = new Byte[4];
                    mapStream.Read(lengthBuffer, 0, 4);
                    var byteMeshLength = BitConverter.ToSingle(lengthBuffer, 0);


                    var meshBuffer = new Byte[(int)byteMeshLength];
                    mapStream.Read(meshBuffer, 0, (int)byteMeshLength);
                    newMesh.GetComponent <MeshFilter>().mesh = MeshSerializer.ReadMesh(meshBuffer);

                    //not sure why this doesnt work up top, but too lazy to figure it out
                    newMesh.transform.SetParent(meshObjects.transform);
                }

                newPartObject.CustomAwake((int)uniqueID, (int)parentUniqueID, vesselName, meshRenderers);
                parts.Add(newPartObject);
            }
        }

        newVessel.transform  = vessel;
        newVessel.parts      = parts;
        newVessel.meshOffset = vesselOffset;

        foreach (var part in newVessel.parts)
        {
            part.vessel = newVessel;
            part.FindParent();
        }
        return(newVessel);
    }