private void Start() { dm = new DialogManager(); am = new AnimationManager(); rm = new ResponseManager(); wm = new WildcardManager(); tm = new TriggerManager(); wwm = new WaitManager(); mm = new MoveManager(); em = new EmoteManager(); mcm = new MemoryCheckManager(); cm = new ConversationIM(); rm = gameObject.GetComponent <ResponseManager>(); wm = gameObject.GetComponent <WildcardManager>(); tm = gameObject.GetComponent <TriggerManager>(); wwm = gameObject.GetComponent <WaitManager>(); mcm = gameObject.GetComponent <MemoryCheckManager>(); cm = gameObject.GetComponent <ConversationIM>(); }
private void Start() { dm = new DialogManager(); am = new AnimationManager(); rm = new ResponseManager(); wm = new WildcardManager(); tm = new TriggerManager(); wwm = new WaitManager(); mm = new MoveManager(); em = new EmoteManager(); mcm = new MemoryCheckManager(); sm = new AgentStatusManager(); rm = gameObject.GetComponent <ResponseManager>(); wm = gameObject.GetComponent <WildcardManager>(); tm = gameObject.GetComponent <TriggerManager>(); wwm = gameObject.GetComponent <WaitManager>(); mcm = gameObject.GetComponent <MemoryCheckManager>(); foreach (Transform child in transform) { events.Add(child.GetComponentInChildren <EventIM>()); } start = true; }