Наследование: MonoBehaviour
Пример #1
0
 public void CheckMemories(MemoryCheck memories)
 {
     this.memories = memories;
     if (CheckMemory(memories))
     {
         MemoryJump(memories.ifIRemember);
     }
     else
     {
         MemoryJump(memories.ifIDontRemember);
     }
 }
Пример #2
0
 bool CheckMemory(MemoryCheck memories)
 {
     foreach (int m in memories.memoriesToCheck)
     {
         Debug.Log("MEMORY CHECK: " + m);
         if (!interactionManager.memories.Contains(m))
         {
             Debug.Log("Memory " + m + " not found");
             return(false);
         }
     }
     return(true);
 }
Пример #3
0
 bool CheckMemory(MemoryCheck memories)
 {
     foreach (GameObject m in memories.memoriesToCheck)
     {
         Debug.Log("MEMORY CHECK: " + m);
         //if (!interactionManager.memories.Contains(m))
         //{
         Debug.Log("Memory " + m + " not found");
         memories.finish();
         return(false);
         //}
     }
     memories.finish();
     return(true);
 }
Пример #4
0
 /// <summary>
 /// Calls CRYPTO_mem_ctrl()
 /// </summary>
 /// <param name="options"></param>
 public static void SetMemoryCheck(MemoryCheck options)
 {
     Native.CRYPTO_mem_ctrl((int)options);
 }
Пример #5
0
		/// <summary>
		/// Calls CRYPTO_mem_ctrl()
		/// </summary>
		/// <param name="options"></param>
		public static void SetMemoryCheck(MemoryCheck options)
		{
			Native.CRYPTO_mem_ctrl((int)options);
		}
Пример #6
0
 public void enable(MemoryCheck mc)
 {
     //mc.
 }