public void CheckMemories(MemoryCheck memories) { this.memories = memories; if (CheckMemory(memories)) { MemoryJump(memories.ifIRemember); } else { MemoryJump(memories.ifIDontRemember); } }
bool CheckMemory(MemoryCheck memories) { foreach (int m in memories.memoriesToCheck) { Debug.Log("MEMORY CHECK: " + m); if (!interactionManager.memories.Contains(m)) { Debug.Log("Memory " + m + " not found"); return(false); } } return(true); }
bool CheckMemory(MemoryCheck memories) { foreach (GameObject m in memories.memoriesToCheck) { Debug.Log("MEMORY CHECK: " + m); //if (!interactionManager.memories.Contains(m)) //{ Debug.Log("Memory " + m + " not found"); memories.finish(); return(false); //} } memories.finish(); return(true); }
/// <summary> /// Calls CRYPTO_mem_ctrl() /// </summary> /// <param name="options"></param> public static void SetMemoryCheck(MemoryCheck options) { Native.CRYPTO_mem_ctrl((int)options); }
/// <summary> /// Calls CRYPTO_mem_ctrl() /// </summary> /// <param name="options"></param> public static void SetMemoryCheck(MemoryCheck options) { Native.CRYPTO_mem_ctrl((int)options); }
public void enable(MemoryCheck mc) { //mc. }