Пример #1
0
        private void StartMemory()
        {
            MemoryHooks hooks = new MemoryHooks
            {
                OnMemorySnapshot = OnMemorySnapshot
            };

            Memory =
                new MemoryBuilder()
                .WithMaxRequestSize(256 * 1024)
                .WithThresholds(20 * 1024)
                .Build(hooks);
        }
Пример #2
0
        static void Main()
        {
            using (var memory = MemoryBuilder.BuildMemoryAllocator())
            {
                EntityManager.Init(memory);
                var scene = new Scene();
                scene.Load();

                for (var i = 0; i < 200; i++)
                {
                    scene.Update();
                    Thread.Sleep(1000 / 60);
                }

                Console.ReadKey();
            }
            Console.WriteLine("Memory freed");
            Console.ReadKey();
        }
Пример #3
0
 public void AppendBuffer(int bytesCount)
 {
     MemoryBuilder.Append(WorkingBuffer.Take(bytesCount).ToArray());
 }
Пример #4
0
 public void ClearBuffer()
 {
     MemoryBuilder.Close();
     MemoryBuilder.Dispose();
     MemoryBuilder = new MemoryStream();
 }
Пример #5
0
        private static readonly int SIZE = 9;        //128;

        //512;

        private static void Main()
        {
            /*Vec3 v1 = new Vec3(1);
             * Console.WriteLine("v1 is: " + v1);
             * Vec3 v2 = new Vec3(1, 2, 4);
             * Console.WriteLine("v2 is: " + v2);
             * Console.WriteLine("Dot(v1, v2): " + Vec3.Dot(v1, v2));
             * Console.WriteLine("Cross(v1, v2): " + Vec3.Cross(v1, v2));
             * Console.WriteLine("Cross(v2, v1): " + Vec3.Cross(v2, v1));
             * Console.WriteLine("v1 + v2: " + ( v1 + v2 ));1
             * Console.WriteLine("v2 + v1: " + ( v2 + v1 ));
             * Console.WriteLine("v1 - v2: " + ( v1 - v2 ));
             * Console.WriteLine("v2 - v1: " + ( v2 - v1 ));
             * Console.WriteLine("v1 * v2: " + ( v1 * v2 ));
             * Console.WriteLine("v1 * 5: " + ( v1 * 5 ));
             * Console.WriteLine("v1 / 5: " + ( v1 / 5 ));
             * Console.WriteLine("v1 is: " + v1);
             * Console.WriteLine("v2 is: " + v2);
             *
             * Console.WriteLine("90 degrees: " + Angle.RightAngle.Vec2);
             *
             * Console.WriteLine("180 degrees: " + Angle.StraightAngle.AngleRaw);
             * Console.WriteLine("180 degrees: " + Angle.StraightAngle.GetAngle(AngleFormat.Unit));
             * Console.WriteLine("180 degrees: " + Angle.StraightAngle.GetAngle(AngleFormat.Degrees));
             * Console.WriteLine("180 degrees: " + Angle.StraightAngle.GetAngle(AngleFormat.Radians));
             * Console.WriteLine("180 degrees: " + Angle.StraightAngle.Vec2);
             *
             * Console.WriteLine("Cross(v1, X): " + Vec3.Cross(v1, new Vec3(1, 0, 0)));
             * Console.WriteLine("Cross(v1, Y): " + Vec3.Cross(v1, new Vec3(0, 1, 0)));
             * Console.WriteLine("Cross(v1, Z): " + Vec3.Cross(v1, new Vec3(0, 0, 1)));
             * Console.WriteLine("v1.CrossX: " + v1.CrossX);
             * Console.WriteLine("v1.CrossY: " + v1.CrossY);
             * Console.WriteLine("v1.CrossZ: " + v1.CrossZ);
             *
             * Sector<float> sectorFloat = new Sector<float>(new Coordinate(0, 0), 1, 1);
             * sectorFloat[0, 0] = 0;
             * sectorFloat[1, 0] = 50;
             *
             * Console.WriteLine("should be 12.5: " + sectorFloat.ValueAt(0.5f, 0.5f));
             */
            Stopwatch sw = new Stopwatch();

            Console.WriteLine("Stopwatch Started");
            Console.WriteLine("Building...");
            sw.Start();

            LandscapeBuilder landscapeBuilder = new LandscapeBuilder();

            landscapeBuilder["random"] = new RandomBuilder()
            {
                Seed = 6
            };
            landscapeBuilder["vec2"] = new Vec2FieldBuilder()
            {
                SourceID = "random", Magnitude = Constants.SQRT_2_OVER_2_FLOAT
            };
            landscapeBuilder["mem1"] = new MemoryBuilder <Vec2>()
            {
                SourceID = "vec2"
            };
            landscapeBuilder["perlin"] = new ParlinGroupBuiler()
            {
                Vec2FieldID = "mem1", UpperTargetScale = SCALE, MaxPerlinScale = SCALE / 4, DeltaFactor = 0.625f, ScaleStep = 1.5f, RetFactor = 1f, BottomUp = false, OffsetGlobal = new Coordinate(64, 64), LowerTargetScale = 2
            };
            //landscapeBuilder["mem2"] = new MemoryBuilder<float>() { SourceID = "perlin" };
            //0.5325f
            landscapeBuilder["mem2"] = new MemoryBuilder <float>()
            {
                SourceID = "perlin"
            };
            landscapeBuilder["HE"] = new HydraulicErosionBuilder()
            {
                SourceID               = "mem2",
                LayeringPower          = 7,
                CoverageFactor         = 1 / 4f,
                BrushRadius            = 4,
                StepLength             = 2f,
                Gravity                = 4,
                OutputFactor           = 0.2f,
                Friction               = 0.5f,
                SedimentCapacityFactor = 1.125f,
                MinModification        = 0.01f,
                ErodeSpeed             = 0.5f,
                DepositSpeed           = 0.125f,
                SedimentFactor         = 2,
            };
            landscapeBuilder["HEmem"] = new MemoryStrictSectoringBuilder <float>()
            {
                SourceID = "HE", SectorSize = 32
            };
            landscapeBuilder["HEmblur"] = new BlurBuilder {
                SourceID = "HEmem"
            };
            landscapeBuilder["finalInterpol"] = new InterpolatorBuilder {
                SourceID = "HEmblur", Scale = 2
            };
            landscapeBuilder["finalblur"] = new BlurBuilder {
                SourceID = "finalInterpol"
            };
            landscapeBuilder["fianlMem"] = new MemoryBuilder <float>()
            {
                SourceID = "HEmblur"
            };
            landscapeBuilder["HEinv"] = new FloatAdderBuilder()
            {
                Sources = new string[] { "fianlMem" }, RetFactor = -1
            };
            landscapeBuilder["HEdiff"] = new FloatAdderBuilder()
            {
                Sources = new string[] { "HEinv", "mem2" }, RetFactor = 2
            };
            landscapeBuilder["output"] = new HeightMapImageOutputterBuilder()
            {
                SourceID = "mem2", Layers = 3, Size = 100, Min = -1, Max = 1
            };

            //landscapeBuilder["blur1"] = new BlurBuilder() { SourceID = "mem2" };
            //landscapeBuilder["brush"] = new BrushTestBuilder();

            Landscape landscape = landscapeBuilder.Build();

            //string xml = landscapeBuilder.XML;
            //Console.WriteLine(xml);
            //landscapeBuilder.XML = xml;
            //Console.WriteLine(landscapeBuilder.XML);
            Console.WriteLine("Elapsed={0}", sw.Elapsed);
            Console.WriteLine("Computing...");

            sw.Restart();
            Algorithm <float>  outputPerlin    = landscape.GetAlgorithm <float>("mem2");
            Algorithm <float>  outputHE        = landscape.GetAlgorithm <float>("fianlMem");
            Algorithm <float>  outputdiff      = landscape.GetAlgorithm <float>("HEdiff");
            Outputter <Bitmap> bitmapOutputter = landscape.GetOutputter <Bitmap>("output");

            RequstSector request = new RequstSector(new Coordinate(0, 0), SIZE, SIZE);

            //Sector<float> sectordiff = outputdiff.GetSector(request);
            //Sector<float> sectorHE = outputHE.GetSector(request);
            //Sector<float> sectorPerlin = outputPerlin.GetSector(request);

            sw.Stop();
            Console.WriteLine("Elapsed={0}", sw.Elapsed);
            //Console.WriteLine("Press \"Enter\" to save", sw.Elapsed);
            //Console.ReadKey();

            int width  = request.Width_units * 3;
            int height = request.Height_units;

            Bitmap bmp = bitmapOutputter.GetObject(new Coordinate());

            Console.WriteLine("Saving...");
            bmp.Save("D:\\output.png", ImageFormat.Png);

            //Console.WriteLine("min: " + min + " max: " + max + " avg: " + (double) total / (width * height) + " errors: " + errors);
            Console.WriteLine("Saved");
            GC.Collect();
            Console.ReadKey();
        }