void InternalDraw(SizeF offset, float screenWidth, float screenHeight) { if (!Enabled) { return; } int frameCount = Function.Call <int>(Hash.GET_FRAME_COUNT); if (_lastDraw[_id] != frameCount) { _indexes[_id] = 0; _lastDraw[_id] = frameCount; } if (_globalLastDrawFrame != frameCount) { _globalLevel = 0; _globalLastDrawFrame = frameCount; } float scaleX = Size.Width / screenWidth; float scaleY = Size.Height / screenHeight; float positionX = (Position.X + offset.Width) / screenWidth; float positionY = (Position.Y + offset.Height) / screenHeight; float aspectRatio = Screen.AspectRatio; if (!Centered) { positionX += scaleX * 0.5f; positionY += scaleY * 0.5f; } MemoryAccess.DrawTexture(_id, _indexes[_id]++, _globalLevel++, 100, scaleX, scaleY / aspectRatio, 0.5f, 0.5f, positionX, positionY, Rotation * 0.00277777778f, aspectRatio, Color); }
private void InternalDraw(SizeF offset, float screenWidth, float screenHeight) { if (!this.Enabled) { return; } int num1 = Function.Call <int>(Hash.GET_FRAME_COUNT, (InputArgument[])Array.Empty <InputArgument>()); if (CustomSprite._lastDraw[this._id] != num1) { CustomSprite._indexes[this._id] = 0; CustomSprite._lastDraw[this._id] = num1; } if (CustomSprite._globalLastDrawFrame != num1) { CustomSprite._globalLevel = 0; CustomSprite._globalLastDrawFrame = num1; } SizeF size = this.Size; float sizeX = size.Width / screenWidth; size = this.Size; float num2 = size.Height / screenHeight; float posX = (this.Position.X + offset.Width) / screenWidth; float posY = (this.Position.Y + offset.Height) / screenHeight; float aspectRatio = Screen.AspectRatio; if (!this.Centered) { posX += sizeX * 0.5f; posY += num2 * 0.5f; } MemoryAccess.DrawTexture(this._id, CustomSprite._indexes[this._id]++, CustomSprite._globalLevel++, 100, sizeX, num2 / aspectRatio, 0.5f, 0.5f, posX, posY, this.Rotation * (1f / 360f), aspectRatio, this.Color); }
private void InternalDraw(SizeF offset, float screenWidth, float screenHeight) { if (this.Enabled) { int num = Function.Call <int>(Hash.GET_FRAME_COUNT, Array.Empty <InputArgument>()); if (_lastDraw[this._id] != num) { _indexes[this._id] = 0; _lastDraw[this._id] = num; } if (_globalLastDrawFrame != num) { _globalLevel = 0; _globalLastDrawFrame = num; } float sizeX = this.Size.Width / screenWidth; float num7 = this.Size.Height / screenHeight; float posX = (this.Position.X + offset.Width) / screenWidth; float posY = (this.Position.Y + offset.Height) / screenHeight; float aspectRatio = Screen.AspectRatio; if (!this.Centered) { posX += sizeX * 0.5f; posY += num7 * 0.5f; } int num5 = this._id; int index = _indexes[num5]; _indexes[num5] = index + 1; _globalLevel++; MemoryAccess.DrawTexture(this._id, index, _globalLevel, 100, sizeX, num7 / aspectRatio, 0.5f, 0.5f, posX, posY, this.Rotation * 0.002777778f, aspectRatio, this.Color); } }
public static void RawDraw(string filename, int time, PointF Position, SizeF Size, PointF center, float rotation, System.Drawing.Color color) { if (!File.Exists(filename)) { throw new FileNotFoundException(filename); } int _id; if (_textures.ContainsKey(filename)) { _id = _textures[filename]; } else { _id = MemoryAccess.CreateTexture(filename); _textures.Add(filename, _id); } if (!_indexes.ContainsKey(_id)) { _indexes.Add(_id, 0); } if (!_lastDraw.ContainsKey(_id)) { _lastDraw.Add(_id, 0); } int frameCount = Function.Call <int>(Hash.GET_FRAME_COUNT); if (_lastDraw[_id] != frameCount) { _indexes[_id] = 0; _lastDraw[_id] = frameCount; } if (_globalLastDrawFrame != frameCount) { _globalLevel = 0; _globalLastDrawFrame = frameCount; } float aspectRatio = Screen.AspectRatio; MemoryAccess.DrawTexture(_id, _indexes[_id]++, _globalLevel++, 100, Size.Width, Size.Height, center.X, center.Y, Position.X, Position.Y, rotation * 0.00277777778f, aspectRatio, color); }
public static void RawDraw(string filename, int time, PointF Position, SizeF Size, PointF center, float rotation, System.Drawing.Color color) { int num; if (_textures.ContainsKey(filename)) { num = _textures[filename]; } else { if (!File.Exists(filename)) { throw new FileNotFoundException(filename); } num = MemoryAccess.CreateTexture(filename); _textures.Add(filename, num); } if (!_indexes.ContainsKey(num)) { _indexes.Add(num, 0); } if (!_lastDraw.ContainsKey(num)) { _lastDraw.Add(num, 0); } int num2 = Function.Call <int>(Hash.GET_FRAME_COUNT, Array.Empty <InputArgument>()); if (_lastDraw[num] != num2) { _indexes[num] = 0; _lastDraw[num] = num2; } if (_globalLastDrawFrame != num2) { _globalLevel = 0; _globalLastDrawFrame = num2; } float aspectRatio = Screen.AspectRatio; int num4 = num; int index = _indexes[num4]; _indexes[num4] = index + 1; _globalLevel++; MemoryAccess.DrawTexture(num, index, _globalLevel, 100, Size.Width, Size.Height, center.X, center.Y, Position.X, Position.Y, rotation * 0.002777778f, aspectRatio, color); }
public static void RawDraw( string filename, int time, PointF Position, SizeF Size, PointF center, float rotation, Color color) { int num1; if (CustomSprite._textures.ContainsKey(filename)) { num1 = CustomSprite._textures[filename]; } else { num1 = File.Exists(filename) ? MemoryAccess.CreateTexture(filename) : throw new FileNotFoundException(filename); CustomSprite._textures.Add(filename, num1); } if (!CustomSprite._indexes.ContainsKey(num1)) { CustomSprite._indexes.Add(num1, 0); } if (!CustomSprite._lastDraw.ContainsKey(num1)) { CustomSprite._lastDraw.Add(num1, 0); } int num2 = Function.Call <int>(Hash.GET_FRAME_COUNT, (InputArgument[])Array.Empty <InputArgument>()); if (CustomSprite._lastDraw[num1] != num2) { CustomSprite._indexes[num1] = 0; CustomSprite._lastDraw[num1] = num2; } if (CustomSprite._globalLastDrawFrame != num2) { CustomSprite._globalLevel = 0; CustomSprite._globalLastDrawFrame = num2; } float aspectRatio = Screen.AspectRatio; MemoryAccess.DrawTexture(num1, CustomSprite._indexes[num1]++, CustomSprite._globalLevel++, 100, Size.Width, Size.Height, center.X, center.Y, Position.X, Position.Y, rotation * (1f / 360f), aspectRatio, color); }