public string GetNetworkName() { IntPtr vTables = MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, pThis + 0x8); IntPtr vFunction = MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, vTables + 0x8); IntPtr vClass = MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, vFunction + 0x1); return(MemoryAPI.ReadTextFromProcess(Globals._csgo.ProcessHandle, MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, vClass + 0x8), -1)); }
public void Update() { Items.Clear(); IntPtr startAddress = GetItems(); for (int i = 0; i < 1024; ++i) { IntPtr namePointer = MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, startAddress + 0xC + (i * 0x34)); string model_name = MemoryAPI.ReadTextFromProcess(Globals._csgo.ProcessHandle, namePointer, -1); if (model_name.StartsWith("models")) { Items.Add(model_name, i - 3); } } }
public IntPtr GetConVarAddress(string name) { var hash = GetStringHash(name); IntPtr Pointer = MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, pThis + 0x34) + ((byte)hash * 4)); while (Pointer != IntPtr.Zero) { if (MemoryAPI.ReadFromProcess <int>(Globals._csgo.ProcessHandle, Pointer) == hash) { IntPtr ConVarPointer = MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, Pointer + 0x4); if (MemoryAPI.ReadTextFromProcess(Globals._csgo.ProcessHandle, MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, ConVarPointer + 0xC), -1) == name) { return(ConVarPointer); } } Pointer = MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, Pointer + 0xC); } return(IntPtr.Zero); }
void ScanTable(IntPtr table, int level, int offset, string name) { var count = MemoryAPI.ReadFromProcess <int>(Globals._csgo.ProcessHandle, table + 0x4); for (var i = 0; i < count; ++i) { int propID = MemoryAPI.ReadFromProcess <int>(Globals._csgo.ProcessHandle, table) + i * 0x3C; string propName = MemoryAPI.ReadTextFromProcess(Globals._csgo.ProcessHandle, MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, new IntPtr(propID)), 64); var isBaseClass = propName.IndexOf("baseclass") == 0; int propOffset = offset + MemoryAPI.ReadFromProcess <int>(Globals._csgo.ProcessHandle, new IntPtr(propID + 0x2C)); if (!isBaseClass) { if (!_tables.ContainsKey(name)) { _tables.Add(name, new Dictionary <string, int>()); } if (!_tables[name].ContainsKey(propName)) { _tables[name].Add(propName, propOffset); } } var child = MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, new IntPtr(propID + 0x28)); if (child == IntPtr.Zero) { continue; } if (isBaseClass) { --level; } ScanTable(child, ++level, propOffset, name); } }
public string GetMapDirectory() { return(MemoryAPI.ReadTextFromProcess(Globals._csgo.ProcessHandle, pThis + Globals._signatures.m_dwMapDirectory, 64)); }
public void Init() { var _firstclass = new IntPtr(PatternScanner.FindPattern(Globals._csgo.ProcessHandle, "A1 ? ? ? ? 8B 4F 0C 85 C0 74 18 0F 1F 00 39 48 14 74 09 8B 40 10 85 C0 75 F4 EB 07 8B 58 08 85 DB 75 0E 68 ? ? ? ? FF 15 ? ? ? ? 83 C4 04 8B 47 18", Globals._csgo.CSGOModules["client"], false, 0x1, true)); _firstclass = MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, _firstclass); do { var table = MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, (_firstclass + 0xC)); if (table != IntPtr.Zero) { string table_name = MemoryAPI.ReadTextFromProcess(Globals._csgo.ProcessHandle, MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, (table + 0xC)), 32); ScanTable(table, 0, 0, table_name); } _firstclass = MemoryAPI.ReadFromProcess <IntPtr>(Globals._csgo.ProcessHandle, (_firstclass + 0x10)); } while (_firstclass != IntPtr.Zero); m_vecOrigin = _tables["DT_BaseEntity"]["m_vecOrigin"]; Console.WriteLine("- m_vecOrigin => 0x" + m_vecOrigin.ToString("X")); m_iHealth = _tables["DT_CSPlayer"]["m_iHealth"]; Console.WriteLine("- m_iHealth => 0x" + m_iHealth.ToString("X")); m_iGlowIndex = _tables["DT_CSPlayer"]["m_flFlashDuration"] + 0x18; Console.WriteLine("- m_iGlowIndex => 0x" + m_iGlowIndex.ToString("X")); m_iTeamNum = _tables["DT_BaseEntity"]["m_iTeamNum"]; Console.WriteLine("- m_iTeamNum => 0x" + m_iTeamNum.ToString("X")); m_vecViewOffset = _tables["DT_CSPlayer"]["m_vecViewOffset[0]"]; Console.WriteLine("- m_vecViewOffset => 0x" + m_vecViewOffset.ToString("X")); m_Model = 0x6C; Console.WriteLine("- m_Model => 0x" + m_Model.ToString("X")); m_dwBoneMatrix = _tables["DT_BaseAnimating"]["m_nForceBone"] + 28; Console.WriteLine("- m_dwBoneMatrix => 0x" + m_dwBoneMatrix.ToString("X")); m_iIndex = 0x64; Console.WriteLine("- m_iIndex => 0x" + m_iIndex.ToString("X")); m_bSpottedByMask = _tables["DT_BaseEntity"]["m_bSpottedByMask"]; Console.WriteLine("- m_bSpottedByMask => 0x" + m_bSpottedByMask.ToString("X")); m_iItemDefinitionIndex = _tables["DT_BaseCombatWeapon"]["m_iItemDefinitionIndex"]; Console.WriteLine("- m_iItemDefinitionIndex => 0x" + m_iItemDefinitionIndex.ToString("X")); m_iClip1 = _tables["DT_BaseCombatWeapon"]["m_iClip1"]; Console.WriteLine("- m_iClip1 => 0x" + m_iClip1.ToString("X")); m_iFOV = _tables["DT_CSPlayer"]["m_iFOV"]; Console.WriteLine("- m_iFOV => 0x" + m_iFOV.ToString("X")); m_iDefaultFOV = _tables["DT_CSPlayer"]["m_iDefaultFOV"]; Console.WriteLine("- m_iDefaultFOV => 0x" + m_iDefaultFOV.ToString("X")); m_iShotsFired = _tables["DT_CSPlayer"]["m_iShotsFired"]; Console.WriteLine("- m_iShotsFired => 0x" + m_iShotsFired.ToString("X")); m_aimPunchAngle = _tables["DT_BasePlayer"]["m_aimPunchAngle"]; Console.WriteLine("- m_aimPunchAngle => 0x" + m_aimPunchAngle.ToString("X")); m_nFlags = _tables["DT_CSPlayer"]["m_fFlags"]; Console.WriteLine("- m_fFlags => 0x" + m_nFlags.ToString("X")); m_hMyWearables = _tables["DT_BaseCombatCharacter"]["m_hMyWearables"]; Console.WriteLine("- m_hMyWearables => 0x" + m_hMyWearables.ToString("X")); m_iEntityLevel = _tables["DT_BaseAttributableItem"]["m_iEntityLevel"]; Console.WriteLine("- m_iEntityLevel => 0x" + m_iEntityLevel.ToString("X")); m_iItemIDHigh = _tables["DT_BaseAttributableItem"]["m_iItemIDHigh"]; Console.WriteLine("- m_iItemIDHigh => 0x" + m_iItemIDHigh.ToString("X")); m_iAccountID = _tables["DT_BaseAttributableItem"]["m_iAccountID"]; Console.WriteLine("- m_iAccountID => 0x" + m_iAccountID.ToString("X")); m_OriginalOwnerXuidLow = _tables["DT_BaseAttributableItem"]["m_OriginalOwnerXuidLow"]; Console.WriteLine("- m_OriginalOwnerXuidLow => 0x" + m_OriginalOwnerXuidLow.ToString("X")); m_OriginalOwnerXuidHigh = _tables["DT_BaseAttributableItem"]["m_OriginalOwnerXuidHigh"]; Console.WriteLine("- m_OriginalOwneruidHigh => 0x" + m_OriginalOwnerXuidHigh.ToString("X")); m_nFallbackPaintKit = _tables["DT_BaseAttributableItem"]["m_nFallbackPaintKit"]; Console.WriteLine("- m_nFallbackPaintKit => 0x" + m_nFallbackPaintKit.ToString("X")); m_nFallbackSeed = _tables["DT_BaseAttributableItem"]["m_nFallbackSeed"]; Console.WriteLine("- m_nFallbackSeed => 0x" + m_nFallbackSeed.ToString("X")); m_flFallbackWear = _tables["DT_BaseAttributableItem"]["m_flFallbackWear"]; Console.WriteLine("- m_flFallbackWear => 0x" + m_flFallbackWear.ToString("X")); m_nFallbackStatTrak = _tables["DT_BaseAttributableItem"]["m_nFallbackStatTrak"]; Console.WriteLine("- m_nFallbackStatTrak => 0x" + m_nFallbackStatTrak.ToString("X")); m_vecVelocity = _tables["DT_BasePlayer"]["m_vecVelocity[0]"]; Console.WriteLine("- m_vecVelocity => 0x" + m_vecVelocity.ToString("X")); m_hActiveWeapon = _tables["DT_CSPlayer"]["m_hActiveWeapon"]; Console.WriteLine("- m_hActiveWeapon => 0x" + m_hActiveWeapon.ToString("X")); m_hMyWeapons = _tables["DT_CSPlayer"]["m_hMyWeapons"]; Console.WriteLine("- m_hMyWeapons => 0x" + m_hMyWeapons.ToString("X")); m_bIsScoped = _tables["DT_CSPlayer"]["m_bIsScoped"]; Console.WriteLine("- m_bIsScoped => 0x" + m_bIsScoped.ToString("X")); m_iCrosshairId = _tables["DT_CSPlayer"]["m_bHasDefuser"] + 92; Console.WriteLine("- m_iCrosshairId => 0x" + m_iCrosshairId.ToString("X")); m_bGunGameImmunity = _tables["DT_CSPlayer"]["m_bGunGameImmunity"]; Console.WriteLine("- m_bGunGameImmunity => 0x" + m_bGunGameImmunity.ToString("X")); m_bSpotted = _tables["DT_BaseEntity"]["m_bSpotted"]; Console.WriteLine("- m_bSpotted => 0x" + m_bSpotted.ToString("X")); m_clrRender = _tables["DT_BaseEntity"]["m_clrRender"]; Console.WriteLine("- m_clrRender => 0x" + m_clrRender.ToString("X")); }
public string GetModelName() { return(MemoryAPI.ReadTextFromProcess(Globals._csgo.ProcessHandle, GetModel() + 0x4, 128)); }