Пример #1
0
        //_____________________________Method to add a single Memorandum object to Memo List________________________________________
        public void addToMemo(int questionCount, String learnerAns, String learnersAnswer)
        {
            String correctAnswer = "";
            bool   isCorrect;

            if (QuestionsDictionary[questionCount].correctAns.Equals(learnerAns))
            {
                isCorrect = true;
            }
            else
            {
                isCorrect = false;
            }

            switch (QuestionsDictionary[questionCount].correctAns)
            {
            case "A":
            {
                correctAnswer = "A) " + QuestionsDictionary[questionCount].ansA;
                break;
            }

            case "B":
            {
                correctAnswer = "B) " + QuestionsDictionary[questionCount].ansB;
                break;
            }

            case "C":
            {
                correctAnswer = "C) " + QuestionsDictionary[questionCount].ansC;
                break;
            }

            case "D":
            {
                correctAnswer = "D) " + QuestionsDictionary[questionCount].ansD;
                break;
            }

            default:
            {
                break;
            }
            }

            Memo.Add(new Memorandum
            {
                Question       = QuestionsDictionary[questionCount].Quest,
                IsCorrect      = isCorrect,
                LearnersAnswer = learnersAnswer,
                CorrectAnswer  = correctAnswer,
                QuestionID     = QuestionsDictionary[questionCount].QuestionID,
                userID         = int.Parse(User.UserID),
                SelectedAnswer = learnerAns
            });
        }
Пример #2
0
        public GameState Guess(int guess)
        {
            var player0      = Players[0];
            var otherPlayers = Players.Remove(player0);

            if (Memo.Count <= GuessPosition)
            {
                return(new GameState(TableId, otherPlayers.Add(player0), Memo.Add(guess), 0));
            }

            return(Memo[GuessPosition] == guess
                ? new GameState(TableId, Players, Memo, GuessPosition + 1)
                : new GameState(TableId, otherPlayers, otherPlayers.Count <= 1 ? ImmutableList.Create <int>() : Memo, 0)
                   );
        }