Пример #1
0
        public override void UpdateAccessory(Player player, bool hideVisual)
        {
            MemePlayer p = player.GetModPlayer <MemePlayer>();

            p.PepsiAccessory = true;
            if (hideVisual)
            {
                p.PepsiHideVanity = true;
            }
        }
Пример #2
0
        public override void CheckActive()
        {
            Player     player    = Main.player[projectile.owner];
            MemePlayer modPlayer = player.GetModPlayer <MemePlayer>(mod);

            if (player.dead)
            {
                modPlayer.thunderMinion = false;
            }
            if (modPlayer.thunderMinion)
            {
                projectile.timeLeft = 2;
            }
        }
Пример #3
0
        public override void Update(Player player, ref int buffIndex)
        {
            MemePlayer modPlayer = player.GetModPlayer <MemePlayer>(mod);

            if (player.ownedProjectileCounts[mod.ProjectileType("TreeGuardian")] > 0)
            {
                modPlayer.treeMinion = true;
            }
            if (!modPlayer.treeMinion)
            {
                player.DelBuff(buffIndex);
                buffIndex--;
            }
            else
            {
                player.buffTime[buffIndex] = 18000;
            }
        }
Пример #4
0
 private void MemeFlyout_OnIsOpenChanged(object sender, RoutedEventArgs e)
 {
     if (MemeFlyout.IsOpen)
     {
         MemePlayer.Play();
         Task.Factory.StartNew(() =>
         {
             Thread.Sleep(5000);
             MemeFlyout.Invoke(new Action(() =>
             {
                 if (MemeFlyout.IsOpen)
                 {
                     MemeFlyout.CloseButtonVisibility = Visibility.Visible;
                 }
             }));
         });
     }
     else
     {
         MemeFlyout.CloseButtonVisibility = Visibility.Hidden;
         MemePlayer.Close();
         GC.Collect();
     }
 }