Пример #1
0
 // Use this for initialization
 void Start()
 {
     gameManager = FindObjectOfType <GameManager>();
     gameManager.PickUpOneCoin();
     for (int i = 0; i < objects.Length; i++)
     {
         MemTileCollider m = objects[i].GetComponent <MemTileCollider>();
         m.setID(i);
     }
     setTileMaterial(unlit);
 }
Пример #2
0
 /* Public methods */
 public void receiveInput(int slaveID)
 {
     if (state == State.player && inputsCount < expectedInputs)
     {
         playerInputs[inputsCount++] = slaveID;
         MemTileCollider m = objects[slaveID].GetComponent <MemTileCollider>();
         m.setMaterial(lit);
         time = Time.realtimeSinceStartup;
         //TODO: add auditory feedback?
     }
 }