// Use this for initialization void Start() { gameManager = FindObjectOfType <GameManager>(); gameManager.PickUpOneCoin(); for (int i = 0; i < objects.Length; i++) { MemTileCollider m = objects[i].GetComponent <MemTileCollider>(); m.setID(i); } setTileMaterial(unlit); }
/* Public methods */ public void receiveInput(int slaveID) { if (state == State.player && inputsCount < expectedInputs) { playerInputs[inputsCount++] = slaveID; MemTileCollider m = objects[slaveID].GetComponent <MemTileCollider>(); m.setMaterial(lit); time = Time.realtimeSinceStartup; //TODO: add auditory feedback? } }