public void ExitMemHistory() { Click.Play(); Border.SetActive(false); MemHistoryPan.SetActive(false); CopyText.SetActive(true); CreatedByText.SetActive(true); MainText.SetActive(true); LogoutButton.SetActive(true); CopyBG.SetActive(true); }
public void MemDropLogic(int num) { Click.Play(); if (num == 1) // show memory game history { LoadHistoryDropdownMem(); MemHistoryPan.SetActive(true); Border.SetActive(true); CopyText.SetActive(false); CreatedByText.SetActive(false); MainText.SetActive(false); LogoutButton.SetActive(false); CopyBG.SetActive(false); } else // start game { SceneManager.LoadScene("MemMainMenu"); } }