Пример #1
0
        /// <summary>
        /// Returns a script state for the connection.
        /// </summary>
        /// <param name="conn"></param>
        /// <returns></returns>
        public ScriptState CreateScriptState(ChannelConnection conn)
        {
            var NL    = Melua.lua_newthread(GL);
            var state = new ScriptState(conn, NL);

            lock (_states)
                _states.Add(NL, state);
            return(state);
        }
Пример #2
0
        /// <summary>
        /// Creates new Lua thread for the state to use and saves
        /// a reference to the connection's script state.
        /// </summary>
        /// <param name="conn"></param>
        /// <returns></returns>
        public LuaThread GetNewThread(ScriptState state)
        {
            if (state.LuaThread != null)
            {
                this.RemoveThread(state.LuaThread);
            }

            IntPtr NL;
            int    index;

            lock (_glSyncLock)
            {
                // Create new thread and save index, so it can be removed later.
                NL    = Melua.lua_newthread(GL);
                index = Melua.lua_gettop(GL);
            }

            lock (_states)
                _states.Add(NL, state);

            return(new LuaThread(NL, index));
        }