// Use this for initialization void Start() { resCounter = GetComponentInChildren <Text>(); hp = GetComponent <HealthScript>(); pContr = GetComponent <MeleePlayerController>(); count = 10; inAgony = false; }
void Start() { asource = GetComponent <AudioSource>(); Debug.Log("Enemy spawned!"); healthScript = GetComponent <HealthScript>(); diffPosition = destinationPosition - transform.position; diffPosition.Normalize(); transform.rotation = Quaternion.LookRotation(new Vector3(0, 0, 1), diffPosition); SetSpawnTime(); time = 0; meleePlayer = FindObjectOfType <MeleePlayerController>(); }