Пример #1
0
 // Use this for initialization
 void Start()
 {
     resCounter = GetComponentInChildren <Text>();
     hp         = GetComponent <HealthScript>();
     pContr     = GetComponent <MeleePlayerController>();
     count      = 10;
     inAgony    = false;
 }
Пример #2
0
        void Start()
        {
            asource = GetComponent <AudioSource>();
            Debug.Log("Enemy spawned!");

            healthScript = GetComponent <HealthScript>();

            diffPosition = destinationPosition - transform.position;
            diffPosition.Normalize();

            transform.rotation = Quaternion.LookRotation(new Vector3(0, 0, 1), diffPosition);
            SetSpawnTime();
            time = 0;

            meleePlayer = FindObjectOfType <MeleePlayerController>();
        }