public void CalcValue_NPCWith50StrengthDebuff_Minus6() { var npc = NewNPC(); npc.DebuffCategory[eProperty.Strength] = 50; int actual = MeleeDamageBonusCalculator.CalcValue(npc, MeleeDamageProperty); Assert.AreEqual(-6, actual); }
public void CalcValue_50StrengthBuff_6() { var npc = NewNPC(); npc.BaseBuffBonusCategory[eProperty.Strength] = 50; int actual = MeleeDamageBonusCalculator.CalcValue(npc, MeleeDamageProperty); Assert.AreEqual(6, actual); }