Пример #1
0
        public void CalcValue_NPCWith50StrengthDebuff_Minus6()
        {
            var npc = NewNPC();

            npc.DebuffCategory[eProperty.Strength] = 50;

            int actual = MeleeDamageBonusCalculator.CalcValue(npc, MeleeDamageProperty);

            Assert.AreEqual(-6, actual);
        }
Пример #2
0
        public void CalcValue_50StrengthBuff_6()
        {
            var npc = NewNPC();

            npc.BaseBuffBonusCategory[eProperty.Strength] = 50;

            int actual = MeleeDamageBonusCalculator.CalcValue(npc, MeleeDamageProperty);

            Assert.AreEqual(6, actual);
        }