Пример #1
0
    public void GetHit()
    {
        if (hasMelee && meleeAttacking.Attacking)
        {
            meleeAttacking.Disable();
        }
        else if (hasRanged && rangedAttacking.Attacking)
        {
            rangedAttacking.Disable();
        }

        anim.SetTrigger("hit");
    }
Пример #2
0
    public void GetHit()
    {
        if (hasMelee && meleeAttacking.Attacking)
        {
            meleeAttacking.Disable();
        }
        else if (hasRanged && rangedAttacking.Attacking)
        {
            rangedAttacking.Disable();
        }

        //if (hasBlock)
        //    if (blocking.Blocking)
        //        blockAudio.Play();

        anim.SetTrigger("hit");
    }