void Awake() { if (myAnimator == null) { Debug.LogError(gameObject + " animator is null. Please set the reference."); } weaponManager = GetComponent <MegamanWeaponManager> (); hitpoints = GetComponent <Hitpoints> (); _myRigidbody2D = GetComponent <Rigidbody2D> (); _myCollider2D = GetComponent <Collider2D> (); myJump2D = GetComponent <Jump2D> (); myWallJump2D = GetComponent <WallJump2D> (); playerInput = GetComponent <MegamanInput> (); }
void Awake() { if(myAnimator == null) { Debug.LogError(gameObject + " animator is null. Please set the reference."); } weaponManager = GetComponent<MegamanWeaponManager> (); hitpoints = GetComponent<Hitpoints> (); _myRigidbody2D = GetComponent<Rigidbody2D> (); _myCollider2D = GetComponent<Collider2D> (); myJump2D = GetComponent<Jump2D> (); myWallJump2D = GetComponent<WallJump2D> (); playerInput = GetComponent<MegamanInput> (); }