Пример #1
0
	public override void Modify(MegaModifiers mc)
	{
		Vector2[]	uvs = mc.GetSourceUvs();
		Vector2[]	newuvs = mc.GetDestUvs();

		if ( uvs.Length > 0 )
		{
			Vector3 pos = -gizmoPos;
			Vector3 scl = gizmoScale;
			Vector3 rot = gizmoRot;

			Matrix4x4 tm1 = Matrix4x4.identity;
			Vector3 p = Vector3.zero;
			for ( int i = 0; i < uvs.Length; i++ )
			{
				p.x = uvs[i].x - Offset.x - 0.5f;
				p.z = uvs[i].y - Offset.z - 0.5f;
				p.y = 0.0f;

				float d = Mathf.Sqrt(p.x * p.x + p.z * p.z) * spiral;

				rot = new Vector3(gizmoRot.x, gizmoRot.y + d, gizmoRot.z);
				tm1 = Matrix4x4.TRS(pos, Quaternion.Euler(rot), scl);

				p = tm1.MultiplyPoint(p);
				newuvs[i].x = p.x;
				newuvs[i].y = p.z;
			}
		}
	}
Пример #2
0
    public override void Modify(MegaModifiers mc)
    {
        Vector2[] uvs    = mc.GetSourceUvs();
        Vector2[] newuvs = mc.GetDestUvs();

        if (uvs.Length > 0)
        {
            Vector3 pos = -gizmoPos;
            Vector3 scl = gizmoScale;
            Vector3 rot = gizmoRot;

            Matrix4x4 tm1 = Matrix4x4.identity;
            Vector3   p   = Vector3.zero;
            for (int i = 0; i < uvs.Length; i++)
            {
                p.x = uvs[i].x - Offset.x - 0.5f;
                p.z = uvs[i].y - Offset.z - 0.5f;
                p.y = 0.0f;

                float d = Mathf.Sqrt(p.x * p.x + p.z * p.z) * spiral;

                rot = new Vector3(gizmoRot.x, gizmoRot.y + d, gizmoRot.z);
                tm1 = Matrix4x4.TRS(pos, Quaternion.Euler(rot), scl);

                p           = tm1.MultiplyPoint(p);
                newuvs[i].x = p.x;
                newuvs[i].y = p.z;
            }
        }
    }
Пример #3
0
    //public override void Modify(ref Vector3[] sverts, ref Vector3[] verts)
    public override void Modify(MegaModifiers mc)
    {
        Vector2[] uvs    = mc.GetSourceUvs();
        Vector2[] newuvs = mc.GetDestUvs();

        if (mat == null || twidth == 0.0f)
        {
            Init();
        }

        if (uvs.Length > 0 && twidth > 0.0f)
        {
            //Debug.Log("twidth " + twidth);
            xtiles = twidth / TileWidth;
            ytiles = theight / TileHeight;

            tuvw = (float)TileWidth / (float)twidth;
            tuvh = (float)TileHeight / (float)theight;

            maxframe = xtiles * ytiles;

            Frame = Frame % maxframe;

            int x = Frame % xtiles;
            int y = Frame / xtiles;

            float su = (x * tuvw);
            float sv = (y * tuvh);

            for (int i = 0; i < uvs.Length; i++)
            {
                Vector2 uv = Vector2.Scale(uvs[i] + off, scale);

                if (flipy)
                {
                    uv.y = 1.0f - uv.y;
                }
                if (flipx)
                {
                    uv.x = 1.0f - uv.x;
                }

                uv.x      = su + (tuvw * uv.x);
                uv.y      = 1.0f - (sv + (tuvh * uv.y));
                newuvs[i] = uv;
            }
        }
    }
Пример #4
0
    //public override void Modify(ref Vector3[] sverts, ref Vector3[] verts)
    public override void Modify(MegaModifiers mc)
    {
        Vector2[]	uvs = mc.GetSourceUvs();
        Vector2[]	newuvs = mc.GetDestUvs();

        if ( mat == null || twidth == 0.0f )
            Init();

        if ( uvs.Length > 0 )
        {
            //Debug.Log("twidth " + twidth);
            xtiles = twidth / TileWidth;
            ytiles = theight / TileHeight;

            tuvw = (float)TileWidth / (float)twidth;
            tuvh = (float)TileHeight / (float)theight;

            maxframe = xtiles * ytiles;

            Frame = Frame % maxframe;

            int x = Frame % xtiles;
            int y = Frame / xtiles;

            float su = (x * tuvw);
            float sv = (y * tuvh);

            for ( int i = 0; i < uvs.Length; i++ )
            {
                Vector2 uv = Vector2.Scale(uvs[i] + off, scale);

                if ( flipy )	uv.y = 1.0f - uv.y;
                if ( flipx )	uv.x = 1.0f - uv.x;

                uv.x = su + (tuvw * uv.x);
                uv.y = 1.0f - (sv + (tuvh * uv.y));
                newuvs[i] = uv;
            }
        }
    }