void OnGUI() { if (Selection.activeGameObject == null) { return; } MegaShapeLoft loft = Selection.activeGameObject.GetComponent <MegaShapeLoft>(); if (loft == null) { return; } lofttype = (MegaLoftType)EditorGUILayout.EnumPopup("Type", lofttype); LayerName = EditorGUILayout.TextField("Name", LayerName); start = EditorGUILayout.FloatField("Start", start); length = EditorGUILayout.FloatField("Length", length); paramCol = EditorGUILayout.ColorField("Param Col", paramCol); EditorStyles.textField.wordWrap = true; switch (lofttype) { case MegaLoftType.Simple: EditorGUILayout.TextArea("Basic Loft layer that uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; //case MegaLoftType.Collider: // colliderwidth = EditorGUILayout.FloatField("Collider Width", colliderwidth); // break; case MegaLoftType.CloneSimple: EditorGUILayout.TextArea("Clone a mesh onto a surface with options for start, end and main meshes", GUILayout.Height(50.0f)); startObjMesh = (Mesh)EditorGUILayout.ObjectField("Start Obj", startObjMesh, typeof(Mesh), true); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Main Obj", mainObjMesh, typeof(Mesh), true); endObjMesh = (Mesh)EditorGUILayout.ObjectField("End Obj", endObjMesh, typeof(Mesh), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.ScatterSimple: EditorGUILayout.TextArea("Scatters a choosen mesh and material over a surface", GUILayout.Height(50.0f)); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Obj", mainObjMesh, typeof(Mesh), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.Scatter: EditorGUILayout.TextArea("Builds a mesh layer by scattering a choosen object over a surface", GUILayout.Height(50.0f)); mainObj = (GameObject)EditorGUILayout.ObjectField("Obj", mainObj, typeof(Mesh), true); mainObj = MegaMeshCheck.ValidateObj(mainObj); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; break; case MegaLoftType.ScatterSpline: EditorGUILayout.TextArea("Build a mesh by scattering a choosen mesh and material along a spline", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Obj", mainObjMesh, typeof(Mesh), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.Complex: EditorGUILayout.TextArea("Advanced lofter that uses a spline for the path and any number of cross section splines to define the loft", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.CloneSplineSimple: EditorGUILayout.TextArea("Clone a mesh along a spline with options for start, end and main meshes", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); startObjMesh = (Mesh)EditorGUILayout.ObjectField("Start Obj", startObjMesh, typeof(Mesh), true); //startObj = MegaMeshCheck.ValidateObj(startObj); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Main Obj", mainObjMesh, typeof(Mesh), true); //mainObj = MegaMeshCheck.ValidateObj(mainObj); endObjMesh = (Mesh)EditorGUILayout.ObjectField("End Obj", endObjMesh, typeof(Mesh), true); //endObj = MegaMeshCheck.ValidateObj(endObj); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.Clone: EditorGUILayout.TextArea("Clone a mesh onto a surface with options for start, end and main meshes", GUILayout.Height(50.0f)); startObj = (GameObject)EditorGUILayout.ObjectField("Start Obj", startObj, typeof(GameObject), true); startObj = MegaMeshCheck.ValidateObj(startObj); mainObj = (GameObject)EditorGUILayout.ObjectField("Main Obj", mainObj, typeof(GameObject), true); mainObj = MegaMeshCheck.ValidateObj(mainObj); endObj = (GameObject)EditorGUILayout.ObjectField("End Obj", endObj, typeof(GameObject), true); endObj = MegaMeshCheck.ValidateObj(endObj); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.CloneSpline: EditorGUILayout.TextArea("Build a mesh layer by cloning objects along a spline with options for start, end and main objects", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); startObj = (GameObject)EditorGUILayout.ObjectField("Start Obj", startObj, typeof(GameObject), true); startObj = MegaMeshCheck.ValidateObj(startObj); mainObj = (GameObject)EditorGUILayout.ObjectField("Main Obj", mainObj, typeof(GameObject), true); mainObj = MegaMeshCheck.ValidateObj(mainObj); endObj = (GameObject)EditorGUILayout.ObjectField("End Obj", endObj, typeof(GameObject), true); endObj = MegaMeshCheck.ValidateObj(endObj); break; case MegaLoftType.CloneRules: EditorGUILayout.TextArea("Rule based clone onto a surface", GUILayout.Height(50.0f)); //path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; break; case MegaLoftType.CloneSplineRules: EditorGUILayout.TextArea("Rule based clone along a spline", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; break; #if true case MegaLoftType.MultiMaterial: EditorGUILayout.TextArea("Will create a loft using multiple materials based on material ids in the spline knots. It uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.MultiMaterialComplex: EditorGUILayout.TextArea("Will create a complex loft using multiple materials based on material ids in the spline knots. It uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; #endif } EditorStyles.textField.wordWrap = false; EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Create")) { MegaLoftLayerBase laybase = null; switch (lofttype) { case MegaLoftType.Simple: { MegaLoftLayerSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerSimple>(); layer.pathStart = start; layer.pathLength = length; layer.layerPath = path; layer.layerSection = section; laybase = layer; } break; case MegaLoftType.CloneSimple: { MegaLoftLayerCloneSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSimple>(); layer.startObj = startObjMesh; layer.mainObj = mainObjMesh; layer.endObj = endObjMesh; layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; laybase = layer; } break; case MegaLoftType.ScatterSimple: { MegaLoftLayerScatterSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatterSimple>(); layer.scatterMesh = mainObjMesh; layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; laybase = layer; } break; case MegaLoftType.Scatter: { MegaLoftLayerScatter layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatter>(); layer.mainObj = mainObj; layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; laybase = layer; } break; case MegaLoftType.ScatterSpline: { MegaLoftLayerScatterSpline layer = Selection.activeGameObject.AddComponent <MegaLoftLayerScatterSpline>(); layer.scatterMesh = mainObjMesh; layer.layerPath = path; laybase = layer; } break; case MegaLoftType.Complex: { MegaLoftLayerComplex layer = Selection.activeGameObject.AddComponent <MegaLoftLayerComplex>(); layer.layerPath = path; layer.layerSection = section; laybase = layer; } break; case MegaLoftType.CloneSplineSimple: { MegaLoftLayerCloneSplineSimple layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSplineSimple>(); layer.layerPath = path; layer.startObj = startObjMesh; layer.mainObj = mainObjMesh; layer.endObj = endObjMesh; laybase = layer; } break; case MegaLoftType.CloneSpline: { MegaLoftLayerCloneSpline layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSpline>(); layer.layerPath = path; layer.startObj = startObj; layer.mainObj = mainObj; layer.endObj = endObj; laybase = layer; } break; case MegaLoftType.Clone: { MegaLoftLayerClone layer = Selection.activeGameObject.AddComponent <MegaLoftLayerClone>(); layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; layer.startObj = startObj; layer.mainObj = mainObj; layer.endObj = endObj; laybase = layer; } break; case MegaLoftType.CloneRules: { MegaLoftLayerCloneRules layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneRules>(); layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; //layer.layerPath = path; //layer.layerSection = section; laybase = layer; } break; case MegaLoftType.CloneSplineRules: { MegaLoftLayerCloneSplineRules layer = Selection.activeGameObject.AddComponent <MegaLoftLayerCloneSplineRules>(); layer.layerPath = path; laybase = layer; } break; #if true case MegaLoftType.MultiMaterial: { MegaLoftLayerMultiMat layer = Selection.activeGameObject.AddComponent <MegaLoftLayerMultiMat>(); layer.pathStart = start; layer.pathLength = length; layer.layerPath = path; layer.layerSection = section; MegaMaterialSection ms = new MegaMaterialSection(); ms.mat = material; layer.sections.Add(ms); laybase = layer; } break; // We should add two loft sections // if cross has multiple splines add them all equally spaced? case MegaLoftType.MultiMaterialComplex: { MegaLoftLayerMultiMatComplex layer = Selection.activeGameObject.AddComponent <MegaLoftLayerMultiMatComplex>(); layer.pathStart = start; layer.pathLength = length; layer.layerPath = path; layer.layerSection = section; MegaMaterialSection ms = new MegaMaterialSection(); ms.mat = material; layer.sections.Add(ms); laybase = layer; } break; #endif default: EditorUtility.DisplayDialog("Layer Not Supported", "Currently this layer type is not not supported", "OK"); break; } // Common params if (laybase) { laybase.paramcol = paramCol; laybase.LayerName = LayerName; laybase.LayerName = LayerName; laybase.material = material; } this.Close(); } if (GUILayout.Button("Cancel")) { this.Close(); } EditorGUILayout.EndHorizontal(); }
void OnGUI() { lofttype = (MegaLoftType)EditorGUILayout.EnumPopup("Type", lofttype); }
void OnGUI() { if ( Selection.activeGameObject == null ) return; MegaShapeLoft loft = Selection.activeGameObject.GetComponent<MegaShapeLoft>(); if ( loft == null ) return; lofttype = (MegaLoftType)EditorGUILayout.EnumPopup("Type", lofttype); LayerName = EditorGUILayout.TextField("Name", LayerName); start = EditorGUILayout.FloatField("Start", start); length = EditorGUILayout.FloatField("Length", length); paramCol = EditorGUILayout.ColorField("Param Col", paramCol); EditorStyles.textField.wordWrap = true; switch ( lofttype ) { case MegaLoftType.Simple: EditorGUILayout.TextArea("Basic Loft layer that uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; //case MegaLoftType.Collider: // colliderwidth = EditorGUILayout.FloatField("Collider Width", colliderwidth); // break; case MegaLoftType.CloneSimple: EditorGUILayout.TextArea("Clone a mesh onto a surface with options for start, end and main meshes", GUILayout.Height(50.0f)); startObjMesh = (Mesh)EditorGUILayout.ObjectField("Start Obj", startObjMesh, typeof(Mesh), true); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Main Obj", mainObjMesh, typeof(Mesh), true); endObjMesh = (Mesh)EditorGUILayout.ObjectField("End Obj", endObjMesh, typeof(Mesh), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.ScatterSimple: EditorGUILayout.TextArea("Scatters a choosen mesh and material over a surface", GUILayout.Height(50.0f)); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Obj", mainObjMesh, typeof(Mesh), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.Scatter: EditorGUILayout.TextArea("Builds a mesh layer by scattering a choosen object over a surface", GUILayout.Height(50.0f)); mainObj = (GameObject)EditorGUILayout.ObjectField("Obj", mainObj, typeof(Mesh), true); mainObj = MegaMeshCheck.ValidateObj(mainObj); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; break; case MegaLoftType.ScatterSpline: EditorGUILayout.TextArea("Build a mesh by scattering a choosen mesh and material along a spline", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Obj", mainObjMesh, typeof(Mesh), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.Complex: EditorGUILayout.TextArea("Advanced lofter that uses a spline for the path and any number of cross section splines to define the loft", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.CloneSplineSimple: EditorGUILayout.TextArea("Clone a mesh along a spline with options for start, end and main meshes", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); startObjMesh = (Mesh)EditorGUILayout.ObjectField("Start Obj", startObjMesh, typeof(Mesh), true); //startObj = MegaMeshCheck.ValidateObj(startObj); mainObjMesh = (Mesh)EditorGUILayout.ObjectField("Main Obj", mainObjMesh, typeof(Mesh), true); //mainObj = MegaMeshCheck.ValidateObj(mainObj); endObjMesh = (Mesh)EditorGUILayout.ObjectField("End Obj", endObjMesh, typeof(Mesh), true); //endObj = MegaMeshCheck.ValidateObj(endObj); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.Clone: EditorGUILayout.TextArea("Clone a mesh onto a surface with options for start, end and main meshes", GUILayout.Height(50.0f)); startObj = (GameObject)EditorGUILayout.ObjectField("Start Obj", startObj, typeof(GameObject), true); startObj = MegaMeshCheck.ValidateObj(startObj); mainObj = (GameObject)EditorGUILayout.ObjectField("Main Obj", mainObj, typeof(GameObject), true); mainObj = MegaMeshCheck.ValidateObj(mainObj); endObj = (GameObject)EditorGUILayout.ObjectField("End Obj", endObj, typeof(GameObject), true); endObj = MegaMeshCheck.ValidateObj(endObj); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.CloneSpline: EditorGUILayout.TextArea("Build a mesh layer by cloning objects along a spline with options for start, end and main objects", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); startObj = (GameObject)EditorGUILayout.ObjectField("Start Obj", startObj, typeof(GameObject), true); startObj = MegaMeshCheck.ValidateObj(startObj); mainObj = (GameObject)EditorGUILayout.ObjectField("Main Obj", mainObj, typeof(GameObject), true); mainObj = MegaMeshCheck.ValidateObj(mainObj); endObj = (GameObject)EditorGUILayout.ObjectField("End Obj", endObj, typeof(GameObject), true); endObj = MegaMeshCheck.ValidateObj(endObj); break; case MegaLoftType.CloneRules: EditorGUILayout.TextArea("Rule based clone onto a surface", GUILayout.Height(50.0f)); //path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; break; case MegaLoftType.CloneSplineRules: EditorGUILayout.TextArea("Rule based clone along a spline", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); surfaceLoft = (MegaShapeLoft)EditorGUILayout.ObjectField("Surface", surfaceLoft, typeof(MegaShapeLoft), true); surfaceLayer = EditorGUILayout.Popup("Layer", surfaceLayer + 1, MegaShapeUtils.GetLayers(surfaceLoft)) - 1; break; #if true case MegaLoftType.MultiMaterial: EditorGUILayout.TextArea("Will create a loft using multiple materials based on material ids in the spline knots. It uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; case MegaLoftType.MultiMaterialComplex: EditorGUILayout.TextArea("Will create a complex loft using multiple materials based on material ids in the spline knots. It uses a single spline for the path and another spline for the cross section", GUILayout.Height(50.0f)); path = (MegaShape)EditorGUILayout.ObjectField("Path", path, typeof(MegaShape), true); section = (MegaShape)EditorGUILayout.ObjectField("Section", section, typeof(MegaShape), true); material = (Material)EditorGUILayout.ObjectField("Material", material, typeof(Material), true); break; #endif } EditorStyles.textField.wordWrap = false; EditorGUILayout.BeginHorizontal(); if ( GUILayout.Button("Create") ) { MegaLoftLayerBase laybase = null; switch ( lofttype ) { case MegaLoftType.Simple: { MegaLoftLayerSimple layer = Selection.activeGameObject.AddComponent<MegaLoftLayerSimple>(); layer.pathStart = start; layer.pathLength = length; layer.layerPath = path; layer.layerSection = section; laybase = layer; } break; case MegaLoftType.CloneSimple: { MegaLoftLayerCloneSimple layer = Selection.activeGameObject.AddComponent<MegaLoftLayerCloneSimple>(); layer.startObj = startObjMesh; layer.mainObj = mainObjMesh; layer.endObj = endObjMesh; layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; laybase = layer; } break; case MegaLoftType.ScatterSimple: { MegaLoftLayerScatterSimple layer = Selection.activeGameObject.AddComponent<MegaLoftLayerScatterSimple>(); layer.scatterMesh = mainObjMesh; layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; laybase = layer; } break; case MegaLoftType.Scatter: { MegaLoftLayerScatter layer = Selection.activeGameObject.AddComponent<MegaLoftLayerScatter>(); layer.mainObj = mainObj; layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; laybase = layer; } break; case MegaLoftType.ScatterSpline: { MegaLoftLayerScatterSpline layer = Selection.activeGameObject.AddComponent<MegaLoftLayerScatterSpline>(); layer.scatterMesh = mainObjMesh; layer.layerPath = path; laybase = layer; } break; case MegaLoftType.Complex: { MegaLoftLayerComplex layer = Selection.activeGameObject.AddComponent<MegaLoftLayerComplex>(); layer.layerPath = path; layer.layerSection = section; laybase = layer; } break; case MegaLoftType.CloneSplineSimple: { MegaLoftLayerCloneSplineSimple layer = Selection.activeGameObject.AddComponent<MegaLoftLayerCloneSplineSimple>(); layer.layerPath = path; layer.startObj = startObjMesh; layer.mainObj = mainObjMesh; layer.endObj = endObjMesh; laybase = layer; } break; case MegaLoftType.CloneSpline: { MegaLoftLayerCloneSpline layer = Selection.activeGameObject.AddComponent<MegaLoftLayerCloneSpline>(); layer.layerPath = path; layer.startObj = startObj; layer.mainObj = mainObj; layer.endObj = endObj; laybase = layer; } break; case MegaLoftType.Clone: { MegaLoftLayerClone layer = Selection.activeGameObject.AddComponent<MegaLoftLayerClone>(); layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; layer.startObj = startObj; layer.mainObj = mainObj; layer.endObj = endObj; laybase = layer; } break; case MegaLoftType.CloneRules: { MegaLoftLayerCloneRules layer = Selection.activeGameObject.AddComponent<MegaLoftLayerCloneRules>(); layer.surfaceLoft = surfaceLoft; layer.surfaceLayer = surfaceLayer; //layer.layerPath = path; //layer.layerSection = section; laybase = layer; } break; case MegaLoftType.CloneSplineRules: { MegaLoftLayerCloneSplineRules layer = Selection.activeGameObject.AddComponent<MegaLoftLayerCloneSplineRules>(); layer.layerPath = path; laybase = layer; } break; #if true case MegaLoftType.MultiMaterial: { MegaLoftLayerMultiMat layer = Selection.activeGameObject.AddComponent<MegaLoftLayerMultiMat>(); layer.pathStart = start; layer.pathLength = length; layer.layerPath = path; layer.layerSection = section; MegaMaterialSection ms = new MegaMaterialSection(); ms.mat = material; layer.sections.Add(ms); laybase = layer; } break; // We should add two loft sections // if cross has multiple splines add them all equally spaced? case MegaLoftType.MultiMaterialComplex: { MegaLoftLayerMultiMatComplex layer = Selection.activeGameObject.AddComponent<MegaLoftLayerMultiMatComplex>(); layer.pathStart = start; layer.pathLength = length; layer.layerPath = path; layer.layerSection = section; MegaMaterialSection ms = new MegaMaterialSection(); ms.mat = material; layer.sections.Add(ms); laybase = layer; } break; #endif default: EditorUtility.DisplayDialog("Layer Not Supported", "Currently this layer type is not not supported", "OK"); break; } // Common params if ( laybase ) { laybase.paramcol = paramCol; laybase.LayerName = LayerName; laybase.LayerName = LayerName; laybase.material = material; } this.Close(); } if ( GUILayout.Button("Cancel") ) { this.Close(); } EditorGUILayout.EndHorizontal(); }