Пример #1
0
	void CalcHeight(MegaAxis axis, float angle, MegaBox3 bbx)
	{
		switch ( axis )
		{
			case MegaAxis.X:	height = bbx.max.x - bbx.min.x;	break;
			case MegaAxis.Z:	height = bbx.max.y - bbx.min.y;	break;
			case MegaAxis.Y:	height = bbx.max.z - bbx.min.z;	break;
		}
	
		if ( height == 0.0f )
		{
			theAngle = 0.0f;
			angleOverHeight = 0.0f;
		}
		else
		{
			theAngle = angle;
			angleOverHeight = angle / height;
		}
	}
    void CalcHeight(MegaAxis axis, float angle, MegaBox3 bbx)
    {
        switch (axis)
        {
        case MegaAxis.X:        height = bbx.max.x - bbx.min.x; break;

        case MegaAxis.Z:        height = bbx.max.y - bbx.min.y; break;

        case MegaAxis.Y:        height = bbx.max.z - bbx.min.z; break;
        }

        if (height == 0.0f)
        {
            theAngle        = 0.0f;
            angleOverHeight = 0.0f;
        }
        else
        {
            theAngle        = angle;
            angleOverHeight = angle / height;
        }
    }