protected override void OnRegisterEvery() { object[] objArray2; GameMode key = GameLogic.Hold.BattleData.GetMode(); mCurrentModeCtrl = null; mModeCtrlList.TryGetValue(key, out mCurrentModeCtrl); if (mCurrentModeCtrl != null) { goto Label_01C7; } string str = string.Empty; if (GameLogic.Hold.BattleData.isEnterSourceMain()) { str = "GameOverLevel"; } else if (GameLogic.Hold.BattleData.isEnterSourceMatch()) { str = "GameOverMatchDefenceTime"; } else { switch (key) { case GameMode.eChallenge101: case GameMode.eChallenge102: case GameMode.eChallenge103: case GameMode.eChallenge104: str = "GameOverChallenge"; goto Label_014D; case GameMode.eBomberman: case GameMode.eBombDodge: case GameMode.eFlyDodge: case GameMode.eLevel: str = "GameOverLevel"; goto Label_014D; case GameMode.eGold1: str = "GameOverLevel"; goto Label_014D; case GameMode.eChest1: str = "GameOverLevel"; goto Label_014D; case GameMode.eMatchDefenceTime: str = "GameOverMatchDefenceTime"; goto Label_014D; } object[] args = new object[] { base.GetType().ToString(), key }; SdkManager.Bugly_Report("GameOverModuleMediator", Utils.FormatString("OnRegisterOnce In {0} the GameNode.{1} is not achieve!", args)); } Label_014D: objArray2 = new object[] { str }; GameObject child = Object.Instantiate <GameObject>(ResourceManager.Load <GameObject>(Utils.FormatString("UIPanel/GameOverUI/{0}", objArray2))); child.SetParentNormal(base._MonoView.transform); mCurrentModeCtrl = child.GetComponentInChildren <MediatorCtrlBase>(); mCurrentModeCtrl.Init(); if (mModeCtrlList.ContainsKey(key)) { mModeCtrlList[key] = mCurrentModeCtrl; } else { mModeCtrlList.Add(key, mCurrentModeCtrl); } Label_01C7: GameLogic.SetPause(true); mCurrentModeCtrl.Open(); mCurrentModeCtrl.OnLanguageChange(); LocalSave.LocalSaveExtra saveExtra = LocalSave.Instance.SaveExtra; saveExtra.overopencount++; LocalSave.Instance.SaveExtra.Refresh(); }
protected override void OnRegisterEvery() { GameMode key = GameLogic.Hold.BattleData.GetMode(); mCurrentModeCtrl = null; mModeCtrlList.TryGetValue(key, out mCurrentModeCtrl); if (mCurrentModeCtrl != null) { mCurrentModeCtrl.gameObject.SetActive(true); mCurrentModeCtrl.transform.SetAsLastSibling(); } else { string str; switch (key) { case GameMode.eChallenge101: case GameMode.eChallenge102: case GameMode.eChallenge103: case GameMode.eChallenge104: str = "BattleLevelPanel"; break; case GameMode.eBomberman: str = "BattleLevelPanel"; break; case GameMode.eBombDodge: str = "BattleChallengePanel101"; break; case GameMode.eFlyDodge: str = "BattleLevelPanel"; break; case GameMode.eLevel: str = "BattleLevelPanel"; break; case GameMode.eGold1: str = "BattleLevelPanel"; break; case GameMode.eChest1: str = "BattleLevelPanel"; break; case GameMode.eMatchDefenceTime: str = "BattleMatchDefenceTime"; break; default: { object[] objArray1 = new object[] { base.GetType().ToString(), key }; throw new Exception(Utils.FormatString("In {0} the GameNode.{1} is not achieve!", objArray1)); } } object[] args = new object[] { str }; GameObject child = Object.Instantiate <GameObject>(ResourceManager.Load <GameObject>(Utils.FormatString("UIPanel/BattleUI/{0}", args))); child.SetParentNormal(base._MonoView.transform); mCurrentModeCtrl = child.GetComponentInChildren <MediatorCtrlBase>(); mCurrentModeCtrl.Init(); if (mModeCtrlList.ContainsKey(key)) { mModeCtrlList[key] = mCurrentModeCtrl; } else { mModeCtrlList.Add(key, mCurrentModeCtrl); } } GameLogic.Release.Mode.Init(); CameraControlM.Instance.ResetCameraSize(); mCurrentModeCtrl.Open(); mCurrentModeCtrl.OnLanguageChange(); GameLogic.Hold.BattleData.Challenge_Start(); }