public void loadDuiHuanJiLu() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("MedalDuiHuanPanelScript_hotfix", "loadDuiHuanJiLu")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.MedalDuiHuanPanelScript_hotfix", "loadDuiHuanJiLu", null, null); return; } m_listView_duihuanjilu.clear(); int count = MedalDuiHuanRecordData.getInstance().getDataList().Count; for (int i = 0; i < count; i++) { GameObject pre = Resources.Load("Prefabs/UI/Item/Item_medalDuiHuanJilu") as GameObject; GameObject obj = Instantiate(pre); MedalDuiHuanRecordDataContent temp = MedalDuiHuanRecordData.getInstance().getDataList()[i]; if (temp != null) { MedalDuiHuanRewardDataContent temp2 = MedalDuiHuanRewardData.getInstance().getMedalDuiHuanRewardDataContentById(temp.goods_id); obj.transform.Find("Text_name").GetComponent <Text>().text = (temp2.name + "*" + temp.num.ToString()); obj.transform.Find("Text_time").GetComponent <Text>().text = temp.time; } m_listView_duihuanjilu.addItem(obj); } m_listView_duihuanjilu.addItemEnd(); }
public static MedalDuiHuanRewardData getInstance() { if (s_instance == null) { s_instance = new MedalDuiHuanRewardData(); } return(s_instance); }
public void onCallBackGetMedalDuiHuanReward(string data) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("MedalDuiHuanPanelScript_hotfix", "onCallBackGetMedalDuiHuanReward")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.MedalDuiHuanPanelScript_hotfix", "onCallBackGetMedalDuiHuanReward", null, data); return; } NetLoading.getInstance().Close(); MedalDuiHuanRewardData.getInstance().initJson(data); LogicEnginerScript.Instance.GetComponent <GetMedalDuiHuanRecordRequest>().CallBack = onCallBackGetMedalDuiHuanRecord; LogicEnginerScript.Instance.GetComponent <GetMedalDuiHuanRecordRequest>().OnRequest(); }
public void setGoodsId(int goods_id) { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("MedalDuiHuanQueRenPanelScript_hotfix", "setGoodsId")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.MedalDuiHuanQueRenPanelScript_hotfix", "setGoodsId", null, goods_id); return; } m_medalDuiHuanRewardData = MedalDuiHuanRewardData.getInstance().getMedalDuiHuanRewardDataContentById(goods_id); if (m_medalDuiHuanRewardData != null) { m_text_goods_name.text = m_medalDuiHuanRewardData.name; m_text_goods_num.text = m_goods_num.ToString(); List <string> list_str = new List <string>(); CommonUtil.splitStr(m_medalDuiHuanRewardData.reward_prop, list_str, ':'); int prop_id = int.Parse(list_str[0]); // 道具图标 { CommonUtil.setImageSprite(m_text_goods_icon, GameUtil.getPropIconPath(prop_id)); } // 道具描述 { if ((prop_id != 1) && (prop_id != 2)) { PropInfo propInfo = PropData.getInstance().getPropInfoById(prop_id); if (propInfo != null) { m_text_goods_desc.text = propInfo.m_desc; } } } refreshPrice(); } }
public void loadDuiHuanShangPin() { // 优先使用热更新的代码 if (ILRuntimeUtil.getInstance().checkDllClassHasFunc("MedalDuiHuanPanelScript_hotfix", "loadDuiHuanShangPin")) { ILRuntimeUtil.getInstance().getAppDomain().Invoke("HotFix_Project.MedalDuiHuanPanelScript_hotfix", "loadDuiHuanShangPin", null, null); return; } m_listView_duihuanshangpin.clear(); int count = MedalDuiHuanRewardData.getInstance().getDataList().Count; int rows = 0; if (count == 0) { rows = 0; } else if (count < 3) { rows = 1; } else { rows = count / 3; if ((count % 3) > 0) { ++rows; } } int index = 0; for (int i = 0; i < rows; i++) { GameObject pre = Resources.Load("Prefabs/UI/Item/Item_medal_duihuan") as GameObject; GameObject obj = Instantiate(pre); for (int j = 0; j < 3; j++) { MedalDuiHuanRewardDataContent temp = MedalDuiHuanRewardData.getInstance().getMedalDuiHuanRewardDataContentByIndex(index++); Button btn = obj.transform.Find("Button_" + (j + 1)).GetComponent <Button>(); if (temp != null) { btn.onClick.AddListener(() => onClickItemMedalDuiHuan(btn)); btn.transform.name = temp.goods_id.ToString(); // 图标 CommonUtil.setImageSprite(btn.transform.Find("Image").GetComponent <Image>(), GameUtil.getPropIconPath(GameUtil.getPropIdFromReward(temp.reward_prop))); // 名字 btn.transform.Find("Image_btn/Text_price").GetComponent <Text>().text = temp.price.ToString(); // vip等级 CommonUtil.setImageSpriteByAssetBundle(btn.transform.Find("Image_vip").GetComponent <Image>(), "vip.unity3d", "user_vip_" + temp.vipLevel); } else { GameUtil.hideGameObject(btn.gameObject); } } m_listView_duihuanshangpin.addItem(obj); } m_listView_duihuanshangpin.addItemEnd(); }