public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(texture, title, titleSource, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.1f); spriteBatch.Draw(texture, box, boxSource, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.2f); if (box.Y < retryButton.ButtonY - retryButton.ButtonHeight / 2) { retryButton.Draw(spriteBatch); menuButton.Draw(spriteBatch); } if (loaded) { medal.Draw(spriteBatch); writeScore.Draw(spriteBatch, score.ToString()); writeBest.Draw(spriteBatch, highScore.ToString()); if (MenuBase.NewScore) { spriteBatch.Draw(texture, newScore, newScoreSource, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.1f); } } }