public static float OverrideMaxWalkDistance(this MovementCapabilitiesDef @this) { try { movement = mechDef?.GetEngineMovement(); if (movement != null) { return(movement.WalkSpeed); } } catch (Exception e) { Control.mod.Logger.LogError(e); } return(@this.MaxWalkDistance); }
public static void Postfix(StatTooltipData __instance, MechDef def) { try { var movement = def.GetEngineMovement(); if (movement == null) { return; } var tooltipData = __instance; tooltipData.dataList.Remove("Max Move"); tooltipData.dataList.Remove("Max Sprint"); var combat = CombatGameConstants.GetInstance(UnityGameInstance.BattleTechGame); var hexWidth = combat.MoveConstants.ExperimentalGridDistance; __instance.dataList.Add("Max Move", $"{movement.WalkSpeed}m / {Mathf.Round(movement.WalkSpeed / hexWidth)} hex"); __instance.dataList.Add("Max Sprint", $"{movement.RunSpeed}m / {Mathf.Round(movement.RunSpeed / hexWidth)} hex"); __instance.dataList.Add("TT Walk MP", $"{movement.MovementPoint}"); } catch (Exception e) { Control.mod.Logger.LogError(e); } }