public void OnMeatPosterClick(MeatPoster meatPoster)
 {
     if (meatProcessingStep == MeatProcessingStep.MeatAcquire)
     {
         SelectMeatPoster(meatPoster);
         ProcessCurrentCorpse(meatPoster);
     }
 }
    private void ProcessCurrentCorpse(MeatPoster meatPoster)
    {
        meatPoster.SpawnMeat(corpseInstance);
        Destroy(corpseInstance.gameObject);
        meatProcessingStep = MeatProcessingStep.CorpseThrowing;
        SetSelectionOnAllMeatPosters(false);
#if UNITY_ANDROID
        corpseThrowMobileButtonRenderer.SetActive(true);
#endif
    }
 private void SelectMeatPoster(MeatPoster meatPoster)
 {
     SetSelectionOnAllMeatPosters(false);
     meatPoster.SetPosterAsSelected(true);
 }