Пример #1
0
        private void OnTransformStructureRequested(CSteamID instigator, byte x, byte y, uint instanceId,
                                                   ref Vector3 point, ref byte angleX, ref byte angleY, ref byte angleZ, ref bool shouldAllow)
        {
            if (!StructureManager.tryGetRegion(x, y, out var region))
            {
                return;
            }

            var index = region.structures.FindIndex(k => k.instanceID == instanceId);
            var data  = region.structures[index];
            var drop  = region.drops[index];

            var nativePlayer = Provider.clients.FirstOrDefault(cl => cl?.playerID.steamID == instigator)?.player;
            var player       = nativePlayer == null ? null : new UnturnedPlayer(nativePlayer);

            var @event = new UnturnedStructureTransformingEvent(
                new UnturnedStructureBuildable(data, drop), player, instigator, point,
                Quaternion.Euler(angleX * 2, angleY * 2, angleZ * 2));

            Emit(@event);

            shouldAllow = [email protected];
            point       = @event.Point;

            var eulerAngles = @event.Rotation.eulerAngles;

            angleX = MeasurementTool.angleToByte(Mathf.RoundToInt(eulerAngles.x / 2f) * 2);
            angleY = MeasurementTool.angleToByte(Mathf.RoundToInt(eulerAngles.y / 2f) * 2);
            angleZ = MeasurementTool.angleToByte(Mathf.RoundToInt(eulerAngles.z / 2f) * 2);
        }
Пример #2
0
        public Task <bool> SetPositionAsync(Vector3 position, Vector3 rotation)
        {
            async UniTask <bool> TeleportationTask()
            {
                await UniTask.SwitchToMainThread();

                if (Player.transform.position == position.ToUnityVector() &&
                    Player.transform.rotation.eulerAngles == rotation.ToUnityVector())
                {
                    return(true);
                }

                if (!ValidationHelper.IsValid(position) || !ValidationHelper.IsValid(rotation))
                {
                    return(false);
                }

                var rotationAngle = MeasurementTool.angleToByte(rotation.Y);

                Player.channel.send("askTeleport", ESteamCall.ALL, ESteamPacket.UPDATE_RELIABLE_BUFFER, position, rotationAngle);
                return(true);
            }

            return(TeleportationTask().AsTask());
        }
Пример #3
0
        public void Teleport(UnturnedPlayer target)
        {
            Vector3 d1       = target.player.transform.position;
            Vector3 vector31 = target.player.transform.rotation.eulerAngles;

            player.sendTeleport(d1, MeasurementTool.angleToByte(vector31.y));
        }
Пример #4
0
        private void Teleport(Vector3 Location, float Rotation, IRocketPlayer caller, string name = null)
        {
            int           numPlayers = Provider.clients.Count;
            List <string> excluded   = new List <string>();

            if (numPlayers == 0)
            {
                UnturnedChat.Say(caller, TeleportUtil.Instance.Translate("no_players_tpall"));
                return;
            }
            if (name == null)
            {
                name = Location.xyz_Location();
            }
            foreach (SteamPlayer player in Provider.clients)
            {
                // Don't teleport the player to teleport if they are in a car.
                if (player.player.stance.stance == EPlayerStance.DRIVING || player.player.stance.stance == EPlayerStance.SITTING)
                {
                    numPlayers--;
                    excluded.Add(player.playerID.characterName);
                    continue;
                }
                UnturnedChat.Say(player.playerID.steamID, TeleportUtil.Instance.Translate("tp_success", name));
                player.player.sendTeleport(Location, MeasurementTool.angleToByte(Rotation));
            }
            UnturnedChat.Say(caller, TeleportUtil.Instance.Translate("tpall_num_teleported", numPlayers, name, string.Join(", ", excluded.ToArray())));
        }
Пример #5
0
        private void OnTransformStructureRequested(CSteamID instigator, byte x, byte y, uint instanceID,
                                                   ref Vector3 point, ref byte angle_x, ref byte angle_y, ref byte angle_z, ref bool shouldAllow)
        {
            StructureRegion region = StructureManager.regions[x, y];
            int             index  = region.structures.FindIndex(k => k.instanceID == instanceID);

            StructureData data = region.structures[index];
            StructureDrop drop = region.drops[index];

            Player nativePlayer = Provider.clients.FirstOrDefault(x => x?.playerID.steamID == instigator)?.player;

            UnturnedPlayer player = nativePlayer == null ? null : new UnturnedPlayer(nativePlayer);

            UnturnedStructureTransformingEvent @event = new UnturnedStructureTransformingEvent(
                new UnturnedStructureBuildable(data, drop), player, instigator, point,
                Quaternion.Euler(angle_x * 2, angle_y * 2, angle_z * 2));

            Emit(@event);

            shouldAllow = [email protected];
            point       = @event.Point;

            Vector3 eulerAngles = @event.Rotation.eulerAngles;

            angle_x = MeasurementTool.angleToByte(Mathf.RoundToInt(eulerAngles.x / 2f) * 2);
            angle_y = MeasurementTool.angleToByte(Mathf.RoundToInt(eulerAngles.y / 2f) * 2);
            angle_z = MeasurementTool.angleToByte(Mathf.RoundToInt(eulerAngles.z / 2f) * 2);
        }
Пример #6
0
        private void OnTransformStructureRequested(CSteamID instigator, byte x, byte y, uint instanceId, // lgtm [cs/too-many-ref-parameters]
                                                   ref Vector3 point, ref byte angleX, ref byte angleY, ref byte angleZ, ref bool shouldAllow)
        {
            if (!StructureManager.tryGetRegion(x, y, out var region))
            {
                return;
            }

            var index = region.structures.FindIndex(k => k.instanceID == instanceId);
            var data  = region.structures[index];
            var drop  = region.drops[index];

            var nativePlayer = PlayerTool.getPlayer(instigator);
            var player       = GetUnturnedPlayer(nativePlayer);

            var rot = Quaternion.Euler(angleX * 2, angleY * 2, angleZ * 2); // lgtm [cs/loss-of-precision]

            var @event = new UnturnedStructureTransformingEvent(
                new UnturnedStructureBuildable(data, drop), player !, instigator, point, rot)
            {
                IsCancelled = !shouldAllow
            };

            Emit(@event);

            shouldAllow = [email protected];
            point       = @event.Point;

            var eulerAngles = @event.Rotation.eulerAngles;

            angleX = MeasurementTool.angleToByte(Mathf.RoundToInt(eulerAngles.x / 2f) * 2); // lgtm [cs/loss-of-precision]
            angleY = MeasurementTool.angleToByte(Mathf.RoundToInt(eulerAngles.y / 2f) * 2); // lgtm [cs/loss-of-precision]
            angleZ = MeasurementTool.angleToByte(Mathf.RoundToInt(eulerAngles.z / 2f) * 2); // lgtm [cs/loss-of-precision]
        }
Пример #7
0
        public void Execute(IRocketPlayer caller, string[] command)
        {
            UnturnedPlayer player = (UnturnedPlayer)caller;

            if (command.Length == 2 || command.Length > 3)
            {
                UnturnedChat.Say(player, U.Translate("command_generic_invalid_parameter"));
                throw new WrongUsageOfCommandException(caller, this);
            }

            if (player.Stance == EPlayerStance.DRIVING || player.Stance == EPlayerStance.SITTING)
            {
                UnturnedChat.Say(player, U.Translate("command_generic_teleport_while_driving_error"));
                throw new WrongUsageOfCommandException(caller, this);
            }

            if (command.Length == 0 && player.HasPermission("rocket.i.forward"))
            {
                Physics.Raycast(player.Player.look.aim.position, player.Player.look.aim.forward, out RaycastHit raycast);
                player.Teleport(new Vector3(raycast.point.x, raycast.point.y + 3f, raycast.point.z), player.Rotation);
                UnturnedChat.Say(caller, U.Translate("command_tp_teleport", "You", "forward."));
                Core.Logging.Logger.Log(U.Translate("command_tp_teleport", player.CharacterName, "forward"));
            }

            if (command.Length == 3 && float.TryParse(command[0], out float x) && float.TryParse(command[1], out float y) && float.TryParse(command[2], out float z))
            {
                player.Teleport(new Vector3(x, y, z), MeasurementTool.angleToByte(player.Rotation));
                Core.Logging.Logger.Log(U.Translate("command_tp_teleport", player.CharacterName, x + "," + y + "," + z));
                UnturnedChat.Say(player, U.Translate("command_tp_teleport", x + "," + y + "," + z));
            }
            else
            {
                if (command.Length == 0)
                {
                    return;
                }
                UnturnedPlayer otherplayer = UnturnedPlayer.FromName(command[0]);
                if (otherplayer != null && otherplayer != player)
                {
                    player.Teleport(otherplayer);
                    Core.Logging.Logger.Log(U.Translate("command_tp_teleport", player.CharacterName, otherplayer.CharacterName));
                    UnturnedChat.Say(player, U.Translate("command_tp_teleport", "You", otherplayer.CharacterName));
                }
                else
                {
                    Node item = LevelNodes.nodes.Where(n => n.type == ENodeType.LOCATION && ((LocationNode)n).name.ToLower().Contains(command[0].ToLower())).FirstOrDefault();
                    if (item == null)
                    {
                        UnturnedChat.Say(player, U.Translate("command_tp_failed_find_destination"));
                        return;
                    }
                    Vector3 c = item.point + new Vector3(0f, 0.5f, 0f);
                    player.Teleport(c, MeasurementTool.angleToByte(player.Rotation));
                    Core.Logging.Logger.Log(U.Translate("command_tp_teleport", player.CharacterName, ((LocationNode)item).name));
                    UnturnedChat.Say(player, U.Translate("command_tp_teleport", "You", ((LocationNode)item).name));
                }
            }
        }
Пример #8
0
        public void Execute(IRocketPlayer caller, string[] command)
        {
            UnturnedPlayer player = (UnturnedPlayer)caller;

            if (command.Length != 1 && command.Length != 3)
            {
                UnturnedChat.Say(player, U.Translate("command_generic_invalid_parameter"));
                return;
            }

            if (player.Stance == EPlayerStance.DRIVING || player.Stance == EPlayerStance.SITTING)
            {
                UnturnedChat.Say(player, U.Translate("command_generic_teleport_while_driving_error"));
                return;
            }

            float?x = null;
            float?y = null;
            float?z = null;

            if (command.Length == 3)
            {
                x = command.GetFloatParameter(0);
                y = command.GetFloatParameter(1);
                z = command.GetFloatParameter(2);
            }
            if (x != null && y != null && z != null)
            {
                player.Teleport(new Vector3((float)x, (float)y, (float)z), MeasurementTool.angleToByte(player.Rotation));
                Logger.Log(U.Translate("command_tp_teleport_console", player.CharacterName, (float)x + "," + (float)y + "," + (float)z));
                UnturnedChat.Say(player, U.Translate("command_tp_teleport_private", (float)x + "," + (float)y + "," + (float)z));
            }
            else
            {
                UnturnedPlayer otherplayer = UnturnedPlayer.FromName(command[0]);
                if (otherplayer != null && otherplayer != player)
                {
                    player.Teleport(otherplayer);
                    Logger.Log(U.Translate("command_tp_teleport_console", player.CharacterName, otherplayer.CharacterName));
                    UnturnedChat.Say(player, U.Translate("command_tp_teleport_private", otherplayer.CharacterName));
                }
                else
                {
                    Node item = LevelNodes.Nodes.Where(n => n.NodeType == ENodeType.LOCATION && ((LocationNode)n).Name.ToLower().Contains(command[0].ToLower())).FirstOrDefault();
                    if (item != null)
                    {
                        Vector3 c = item.Position + new Vector3(0f, 0.5f, 0f);
                        player.Teleport(c, MeasurementTool.angleToByte(player.Rotation));
                        Logger.Log(U.Translate("command_tp_teleport_console", player.CharacterName, ((LocationNode)item).Name));
                        UnturnedChat.Say(player, U.Translate("command_tp_teleport_private", ((LocationNode)item).Name));
                    }
                    else
                    {
                        UnturnedChat.Say(player, U.Translate("command_tp_failed_find_destination"));
                    }
                }
            }
        }
Пример #9
0
        public bool Teleport(string nodeName)
        {
            Node node = LevelNodes.Nodes.Where(n => n.NodeType == ENodeType.LOCATION && ((LocationNode)n).Name.ToLower().Contains(nodeName)).FirstOrDefault();

            if (node != null)
            {
                Vector3 c = node.Position + new Vector3(0f, 0.5f, 0f);
                player.sendTeleport(c, MeasurementTool.angleToByte(Rotation));
                return(true);
            }
            return(false);
        }
Пример #10
0
 public void FixedUpdate()
 {
     gameObject.transform.position += Velocity * Time.deltaTime;
     if (Player != null)
     {
         Player.sendTeleport(gameObject.transform.position, MeasurementTool.angleToByte(gameObject.transform.eulerAngles.y));
     }
     Velocity -= Deceleration;
     if (Velocity.sqrMagnitude < 1)
     {
         Destroy(this);
     }
 }
        internal static void InternalOnRevived(PlayerLife sender)
        {
            UnturnedPlayerEvents instance = sender.GetComponent <UnturnedPlayerEvents>();
            UnturnedPlayer       rp       = UnturnedPlayer.FromPlayer(sender.player);

            // First parameter of tellLife was health.
            OnPlayerUpdateLife.TryInvoke(rp, sender.health);
            instance.OnUpdateLife.TryInvoke(rp, sender.health);

            // Ideally avoid using this angleToByte method in new code. Please.
            Vector3 position = sender.transform.position;
            byte    angle    = MeasurementTool.angleToByte(sender.transform.rotation.eulerAngles.y);

            OnPlayerRevive.TryInvoke(rp, position, angle);
            instance.OnRevive.TryInvoke(rp, position, angle);
        }
        public void Teleport(Vector3 position, float rotation)
        {
            var b = MeasurementTool.angleToByte(rotation);

            player.askTeleport(Provider.server, position, b);
            player.channel.send("askTeleport", ESteamCall.OWNER, ESteamPacket.UPDATE_RELIABLE_INSTANT, position, b);

            /*player.movement.channel.send("tellRecov", ESteamCall.OWNER, ESteamPacket.UPDATE_UNRELIABLE_INSTANT, new object[]
             * {
             *  position,
             *  player.input.recov
             * });*/
            if (!VanishMode)
            {
                player.channel.send("askTeleport", ESteamCall.NOT_OWNER, ESteamPacket.UPDATE_RELIABLE_INSTANT, position, b);
            }
        }
        public static void dropStructure(Structure structure, Vector3 point, float angle_x, float angle_y, float angle_z, ulong owner, ulong group)
        {
            ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, structure.id);

            if (itemStructureAsset == null)
            {
                return;
            }
            Vector3 eulerAngles = Quaternion.Euler(-90f, angle_y, 0f).eulerAngles;

            angle_x = (float)(Mathf.RoundToInt(eulerAngles.x / 2f) * 2);
            angle_y = (float)(Mathf.RoundToInt(eulerAngles.y / 2f) * 2);
            angle_z = (float)(Mathf.RoundToInt(eulerAngles.z / 2f) * 2);
            byte            b;
            byte            b2;
            StructureRegion structureRegion;
            bool            cancel = false;

            if (!Regions.tryGetCoordinate(point, out b, out b2) ||
                !StructureManager.tryGetRegion(b, b2, out structureRegion))
            {
                return;
            }
            StructureData structureData = new StructureData(structure, point, MeasurementTool.angleToByte(angle_x), MeasurementTool.angleToByte(angle_y), MeasurementTool.angleToByte(angle_z), owner, @group, Provider.time);

            ServerEvents.RunStructureCreated(structureData, ref cancel);
            if (cancel)
            {
                return;
            }
            structureRegion.structures.Add(structureData);
            StructureManager.instance.channel.send("tellStructure", ESteamCall.ALL, b, b2, StructureManager.STRUCTURE_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
            {
                b,
                b2,
                structure.id,
                structureData.point,
                structureData.angle_x,
                structureData.angle_y,
                structureData.angle_z,
                owner,
                @group,
                (uint)typeof(StructureManager).GetField("instanceCount", BindingFlags.NonPublic | BindingFlags.Static).GetValue(null)
            });
        }
Пример #14
0
        public static Transform dropBarricade(Barricade barricade, Transform hit, Vector3 point, float angle_x, float angle_y, float angle_z, ulong owner, ulong group)
        {
            // #Nelson doesn't know how to optimize!!!
            ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, barricade.id);
            Transform          result             = null;

            if (itemBarricadeAsset == null)
            {
                return(result);
            }
            Vector3 eulerAngles = BarricadeManager.getRotation(itemBarricadeAsset, angle_x, angle_y, angle_z).eulerAngles;

            angle_x = (float)(Mathf.RoundToInt(eulerAngles.x / 2f) * 2);
            angle_y = (float)(Mathf.RoundToInt(eulerAngles.y / 2f) * 2);
            angle_z = (float)(Mathf.RoundToInt(eulerAngles.z / 2f) * 2);
            byte            b3;
            byte            b4;
            BarricadeRegion barricadeRegion2;
            bool            cancel = false;

            if (hit != null && hit.transform.CompareTag("Vehicle")) // Placed on vehicle???
            {
                byte            b;
                byte            b2;
                ushort          num;
                BarricadeRegion barricadeRegion;
                if (!BarricadeManager.tryGetPlant(hit, out b, out b2, out num, out barricadeRegion))
                {
                    return(result);
                }
                BarricadeData barricadeData = new BarricadeData(barricade, point, MeasurementTool.angleToByte(angle_x), MeasurementTool.angleToByte(angle_y), MeasurementTool.angleToByte(angle_z), owner, @group, Provider.time);
                ServerEvents.RunBarricadeCreated(barricadeData, ref cancel);
                if (cancel)
                {
                    return(null);
                }
                barricadeRegion.barricades.Add(barricadeData);
                uint num2 = (uint)typeof(BarricadeManager).GetField("", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) + 1u;
                result = (Transform)typeof(BarricadeManager).GetMethod("spawnBarricade", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(BarricadeManager.instance, new object[] { barricadeRegion, barricade.id, barricade.state, barricadeData.point, barricadeData.angle_x, barricadeData.angle_y, barricadeData.angle_z, 100, barricadeData.owner, barricadeData.@group, num2 });
                BarricadeManager.instance.channel.send("tellBarricade", ESteamCall.OTHERS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                {
                    b,
                    b2,
                    num,
                    barricade.id,
                    barricade.state,
                    barricadeData.point,
                    barricadeData.angle_x,
                    barricadeData.angle_y,
                    barricadeData.angle_z,
                    barricadeData.owner,
                    barricadeData.@group,
                    num2
                });
            }
            else if (Regions.tryGetCoordinate(point, out b3, out b4) && BarricadeManager.tryGetRegion(b3, b4, 65535, out barricadeRegion2))
            {
                BarricadeData barricadeData2 = new BarricadeData(barricade, point, MeasurementTool.angleToByte(angle_x), MeasurementTool.angleToByte(angle_y), MeasurementTool.angleToByte(angle_z), owner, @group, Provider.time);
                ServerEvents.RunBarricadeCreated(barricadeData2, ref cancel);
                if (cancel)
                {
                    return(null);
                }
                barricadeRegion2.barricades.Add(barricadeData2);
                uint num3 = (uint)typeof(BarricadeManager).GetField("", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) + 1u;
                result = (Transform)typeof(BarricadeManager).GetMethod("spawnBarricade", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(BarricadeManager.instance, new object[] { barricadeRegion2, barricade.id, barricade.state, barricadeData2.point, barricadeData2.angle_x, barricadeData2.angle_y, barricadeData2.angle_z, 100, barricadeData2.owner, barricadeData2.@group, num3 });
                BarricadeManager.instance.channel.send("tellBarricade", ESteamCall.OTHERS, b3, b4, BarricadeManager.BARRICADE_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                {
                    b3,
                    b4,
                    65535,
                    barricade.id,
                    barricade.state,
                    barricadeData2.point,
                    barricadeData2.angle_x,
                    barricadeData2.angle_y,
                    barricadeData2.angle_z,
                    barricadeData2.owner,
                    barricadeData2.@group,
                    num3
                });
            }
            return(result);
        }
Пример #15
0
 public void Teleport(Vector3 position, float rotation)
 {
     player.sendTeleport(position, MeasurementTool.angleToByte(rotation));
 }
Пример #16
0
        public override void Execute(FreneticScript.CommandSystem.CommandQueue queue, CommandEntry entry)
        {
            try
            {
                TemplateObject spawned = null;
                LocationTag    loc     = LocationTag.For(entry.GetArgument(queue, 1));
                if (loc == null)
                {
                    queue.HandleError(entry, "Invalid location!");
                    return;
                }
                string     targetAssetType = entry.GetArgument(queue, 0).ToLowerFast();
                EntityType etype           = EntityType.ValueOf(targetAssetType);
                if (etype == null)
                {
                    queue.HandleError(entry, "Invalid entity type!");
                    return;
                }
                if (etype.Type == EntityAssetType.ZOMBIE)
                {
                    Vector3 vec3    = loc.ToVector3();
                    byte    reg     = 0; // TODO: Optionally specifiable
                    float   closest = float.MaxValue;
                    for (int r = 0; r < LevelZombies.zombies.Length; r++)
                    {
                        for (int i = 0; i < LevelZombies.zombies[r].Count; i++)
                        {
                            float dist = (LevelZombies.zombies[r][i].point - vec3).sqrMagnitude;
                            if (dist < closest)
                            {
                                closest = dist;
                                reg     = (byte)r;
                            }
                        }
                    }
                    ZombieManager.manager.addZombie(reg, 0, 0, 0, 0, 0, 0, 0, 0, vec3, 0, false);
                    Zombie zombie = ZombieManager.regions[reg].zombies[ZombieManager.regions[reg].zombies.Count - 1];
                    // TODO: Make this actually work! (See complaints file!)

                    /*
                     * foreach (SteamPlayer player in PlayerTool.getSteamPlayers())
                     * {
                     *  ZombieManager.manager.channel.openWrite();
                     *  ZombieManager.manager.channel.write(reg);
                     *  ZombieManager.manager.channel.write((ushort)1);
                     *  ZombieManager.manager.channel.write(new object[]
                     *      {
                     *          zombie.type,
                     *          (byte)zombie.speciality,
                     *          zombie.shirt,
                     *          zombie.pants,
                     *          zombie.hat,
                     *          zombie.gear,
                     *          zombie.move,
                     *          zombie.idle,
                     *          zombie.transform.position,
                     *          MeasurementTool.angleToByte(zombie.transform.rotation.eulerAngles.y),
                     *          zombie.isDead
                     *      });
                     *  ZombieManager.manager.channel.closeWrite("tellZombies", player.playerID.steamID, ESteamPacket.UPDATE_RELIABLE_CHUNK_BUFFER);
                     * }
                     */
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a zombie at " + TagParser.Escape(loc.ToString()) + "! (WARNING: IT WILL BE INVISIBLE CURRENTLY - SEE THE COMPLAINTS FILE)");
                    }
                    spawned = new ZombieTag(zombie);
                }
                else if (etype.Type == EntityAssetType.ANIMAL)
                {
                    AnimalAssetTag asset = AnimalAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid animal type!");
                        return;
                    }
                    // TODO: Make this bit optional!
                    RaycastHit rch;
                    while (Physics.Raycast(loc.ToVector3(), new Vector3(0, 1, 0), out rch, 5))
                    {
                        loc.Y += 3;
                    }
                    // END TODO
                    AnimalManager.manager.addAnimal(asset.Internal.id, loc.ToVector3(), 0, false);
                    Animal animal = AnimalManager.animals[AnimalManager.animals.Count - 1];
                    foreach (SteamPlayer player in PlayerTool.getSteamPlayers())
                    {
                        AnimalManager.manager.channel.openWrite();
                        AnimalManager.manager.channel.write((ushort)1);
                        AnimalManager.manager.channel.write(new object[]
                        {
                            animal.id,
                            animal.transform.position,
                            MeasurementTool.angleToByte(animal.transform.rotation.eulerAngles.y),
                            animal.isDead
                        });
                        AnimalManager.manager.channel.closeWrite("tellAnimals", player.playerID.steamID, ESteamPacket.UPDATE_RELIABLE_CHUNK_BUFFER);
                    }
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "! (" + animal.gameObject.GetInstanceID() + ")");
                    }
                    spawned = new AnimalTag(animal);
                }
                else if (etype.Type == EntityAssetType.VEHICLE)
                {
                    VehicleAssetTag asset = VehicleAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid vehicle type!");
                        return;
                    }
                    // TODO: Make this bit optional!
                    RaycastHit rch;
                    while (Physics.Raycast(loc.ToVector3(), new Vector3(0, 1, 0), out rch, 5))
                    {
                        loc.Y += 3;
                    }
                    // END TODO
                    VehicleManager.spawnVehicle(asset.Internal.id, loc.ToVector3(), Quaternion.identity);
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    // TODO: Get the vehicle entity!
                }
                else if (etype.Type == EntityAssetType.WORLD_OBJECT)
                {
                    WorldObjectAssetTag asset = WorldObjectAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid world object type!");
                        return;
                    }
                    LevelObjects.addObject(loc.ToVector3(), Quaternion.identity, Vector3.one, asset.Internal.id, asset.Internal.name, asset.Internal.GUID, ELevelObjectPlacementOrigin.MANUAL);
                    // TODO: Network!
                    entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "! (WARNING: IT WILL BE INVISIBLE CURRENTLY - SEE THE COMPLAINTS FILE)");
                    // TODO: Get the world entity!
                }
                else if (etype.Type == EntityAssetType.ITEM)
                {
                    ItemAssetTag asset = ItemAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid item type!");
                        return;
                    }
                    byte x;
                    byte y;
                    if (Regions.tryGetCoordinate(loc.ToVector3(), out x, out y))
                    {
                        Item     item = new Item(asset.Internal.id, 1, asset.Internal.quality);
                        ItemData data = new ItemData(item, ++ItemManager.instanceCount, loc.ToVector3(), Dedicator.isDedicated);
                        ItemManager.regions[x, y].items.Add(data);
                        ItemModelTracker.Track(data, loc.ToVector3());
                        ItemManager.manager.channel.send("tellItem", ESteamCall.CLIENTS, x, y, ItemManager.ITEM_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                        {
                            x,
                            y,
                            item.id,
                            item.amount,
                            item.quality,
                            item.state,
                            loc.ToVector3()
                        });
                        if (entry.ShouldShowGood(queue))
                        {
                            entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                        }
                        // TODO: Get the item entity!
                    }
                    else
                    {
                        queue.HandleError(entry, "Trying to spawn item outside any valid item regions!");
                    }
                }
                else if (etype.Type == EntityAssetType.BARRICADE)
                {
                    ItemAssetTag asset = ItemAssetTag.For(targetAssetType.Substring("barricade_".Length));
                    if (asset == null || !(asset.Internal is ItemBarricadeAsset))
                    {
                        queue.HandleError(entry, "Invalid item barricade type!");
                        return;
                    }
                    Barricade barric = new Barricade(asset.Internal.id);
                    BarricadeManager.dropBarricade(barric, null, loc.ToVector3(), 0f, 0f, 0f, CSteamID.Nil.m_SteamID, CSteamID.Nil.m_SteamID);
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    // TODO: Get the game object!
                }
                else if (etype.Type == EntityAssetType.STRUCTURE)
                {
                    ItemAssetTag asset = ItemAssetTag.For(targetAssetType.Substring("structure_".Length));
                    if (asset == null || !(asset.Internal is ItemStructureAsset))
                    {
                        queue.HandleError(entry, "Invalid item structure type!");
                        return;
                    }
                    StructureManager.dropStructure(new Structure(asset.Internal.id), loc.ToVector3(), 0f, 0f, 0f, CSteamID.Nil.m_SteamID, CSteamID.Nil.m_SteamID);
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    // TODO: Get the game object!
                }
                else
                {
                    queue.HandleError(entry, "Invalid or unspawnable entity type!");
                    return;
                }
                if (spawned != null)
                {
                    queue.SetVariable("spawned", spawned);
                }
            }
            catch (Exception ex) // TODO: Necessity?
            {
                queue.HandleError(entry, "Failed to spawn entity: " + ex.ToString());
            }
        }
Пример #17
0
        /// <summary>
        /// Teleports the user's character to the specified position
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="z"></param>
        public void Teleport(float x, float y, float z)
        {
            var vector31 = steamPlayer.player.transform.rotation.eulerAngles;

            steamPlayer.player.sendTeleport(new Vector3(x, y, z), MeasurementTool.angleToByte(vector31.y));
        }
Пример #18
0
 public void Teleport(Vector3 position, float rotation)
 {
     if (VanishMode)
     {
         player.channel.send("askTeleport", ESteamCall.OWNER, ESteamPacket.UPDATE_RELIABLE_BUFFER, position, MeasurementTool.angleToByte(rotation));
         player.channel.send("askTeleport", ESteamCall.NOT_OWNER, ESteamPacket.UPDATE_RELIABLE_BUFFER, new Vector3(position.y, position.y + 1337, position.z), MeasurementTool.angleToByte(rotation));
         player.channel.send("askTeleport", ESteamCall.SERVER, ESteamPacket.UPDATE_RELIABLE_BUFFER, position, MeasurementTool.angleToByte(rotation));
     }
     else
     {
         player.channel.send("askTeleport", ESteamCall.ALL, ESteamPacket.UPDATE_RELIABLE_BUFFER, position, MeasurementTool.angleToByte(rotation));
     }
 }