public void CreateMaze()
        {
            if (MazeRows.Count != 0)
            {
                Maze = new char[MazeRows.Count, MazeRows.Peek().Length];
                int length = MazeRows.Count;

                for (int x = 0; x < length; x++)
                {
                    for (int y = 0; y < MazeRows.Peek().Length; y++)
                    {
                        Maze[x, y] = MazeRows.Peek()[y];
                    }

                    MazeRows.Dequeue();
                }
            }
        }