public void CreateMaze() { if (MazeRows.Count != 0) { Maze = new char[MazeRows.Count, MazeRows.Peek().Length]; int length = MazeRows.Count; for (int x = 0; x < length; x++) { for (int y = 0; y < MazeRows.Peek().Length; y++) { Maze[x, y] = MazeRows.Peek()[y]; } MazeRows.Dequeue(); } } }