Пример #1
0
    // Update is called once per frame
    void Update()
    {
        Vector2 player_direction = new Vector2(
            Input.GetAxisRaw("Horizontal"),
            Input.GetAxisRaw("Vertical")
            );

        if (player_direction.SqrMagnitude() < 0.05f)
        {
            // The input is REALLY small (probably zero),
            // so don't change the desired direction
            return;
        }

        //Only Vertical or Horital movements allowed so with retrict it
        if (Mathf.Abs(player_direction.x) >= Mathf.Abs(player_direction.y))
        {
            player_direction.y = 0;
        }
        else
        {
            player_direction.x = 0;
        }

        mazeMover.SetNewDirection(player_direction.normalized);
    }
Пример #2
0
 public void ResetToStartingPos()
 {
     transform.GetChild(0).transform.localScale    = Vector3.one;
     transform.GetChild(0).transform.rotation      = Quaternion.Euler(Vector3.zero);
     transform.GetChild(0).transform.localPosition = Vector3.zero;
     transform.position = Starting_position;
     maze_mover.SetNewDirection(Vector2.zero);
     maze_mover.ResetTarget();
 }
Пример #3
0
    public Vector2 ChooseDirection(MazeMover maze_mover, bool can_use_gate)
    {
        Vector3 current_direction = maze_mover.GetDirection();
        Vector2 newDir            = Vector2.zero;

        // Are we going into a wall ?
        if (!maze_mover.IsNextMoveLegal(can_use_gate))
        {
            newDir    = maze_mover.GetDirection();
            newDir.x *= -1f;
            newDir.y *= -1f;
            maze_mover.SetNewDirection(newDir);
        }

        //Do we continue straight ?
        if (Random.Range(0f, 1f) < 0.5)
        {
            return(maze_mover.GetDirection());
        }
        //We change direction
        //Are we moving left/right ? THen go up or down and vice versa
        if (Mathf.Abs(current_direction.x) > 0)
        {
            newDir.y = Random.Range(0, 2) == 0 ? -1 : 1;
        }
        else
        {
            newDir.x = Random.Range(0, 2) == 0 ? -1 : 1;
        }

        return(newDir);
    }