public void ShowMazeInvitationRejection(string rejectorName, string mazeName)
 {
     if (MazeLevelInvitationRejection.Instance == null)
     {
         GameObject mazeInvitationRejectionGO = Instantiate(_mazeLevelInvitationRejectionPanelPrefab, transform);
         mazeInvitationRejectionGO.SetActive(true);
         MazeLevelInvitationRejection mazeInvitationRejection = mazeInvitationRejectionGO.GetComponent <MazeLevelInvitationRejection>();
         mazeInvitationRejection.Show(rejectorName, mazeName);
     }
     else
     {
         MazeLevelInvitationRejection.Instance.Show(rejectorName, mazeName);
     }
 }
 public void Awake()
 {
     Instance = this;
 }